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paperdoll How To Paperdoll?


Azurn

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So as the title says, how does one paperdoll? I've looked up some information about it; however, they won't work for this engine. So I'm confused on how I would go about implementing a paperdoll system into my game. If someone would be willing to explain how to paperdoll some sprites I would be very grateful. 

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Okay so it's quite simple really. Take your spritesheet from entities, draw the item (on a new layer) that you want the player to wear on the spritesheet for every frame, then delete the character, flatten the image and make sure everywhere around the item is transparent.

 

You've now paperdolled that item, save it in paperdoll as #.png (keep it sequential, 1, 2, 3, 4, etc)

When you use the editor to make an item, you can specify a paperdoll image and the image will render on top of your character in the game when they equip this item.

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