Since we are getting to the stage where we are about to start working on events, I am noticing a potential issue. Up to this point, mapping has been easy to collaborate on thanks to the import/export feature. However, eventing doesn't seem to be so easy. If more than one person is developing a game, then (as far as I can see) only one person can program events at a time; otherwise the development will fork and a lot of re-work will have to occur to fix.
Â
Am I wrong about this I hope?
Â
Regards,
biosboy4
Â
Edit: Wait.. I bet creating elevated accounts for the developers on the server will allow for multiple editors to connect, right?
Question
biosboy4
Hey guys,
Â
Since we are getting to the stage where we are about to start working on events, I am noticing a potential issue. Up to this point, mapping has been easy to collaborate on thanks to the import/export feature. However, eventing doesn't seem to be so easy. If more than one person is developing a game, then (as far as I can see) only one person can program events at a time; otherwise the development will fork and a lot of re-work will have to occur to fix.
Â
Am I wrong about this I hope?
Â
Regards,
biosboy4
Â
Edit: Wait.. I bet creating elevated accounts for the developers on the server will allow for multiple editors to connect, right?
Link to comment
Share on other sites
3 answers to this question
Recommended Posts