biosboy4 Posted September 21, 2016 Share Posted September 21, 2016 I've been driving myself bonkers trying to figure out how to make the sprites attack something besides masking over it with an animation. I haven't tried changing the spriteset during the attack since that seems really cumbersome overall. Is there a better way(s)? Â Thanks, Â biosboy4 Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted September 21, 2016 Share Posted September 21, 2016 There are no attack animations at the moment. Once Intersect goes open source that should be an easy addition.  Reason that the attack animation isn't in is because it's a lot of work to add attacking poses to all of your sprites and paper dolls. Link to comment Share on other sites More sharing options...
0 biosboy4 Posted September 21, 2016 Author Share Posted September 21, 2016 Is there a proposed workaround in the meantime? Link to comment Share on other sites More sharing options...
0 Zetasis Posted September 21, 2016 Share Posted September 21, 2016 One thing you could do is make weapons as a projectile. Make melee weapons with a range of 1 tile and add an animation. Not the best work around but it's the only thing I could think of. Good luck. Link to comment Share on other sites More sharing options...
0 Diefool Posted September 21, 2016 Share Posted September 21, 2016 If you really want to jerry-rig something I don't even know how you would go about it..... possible theories: - Mask an animation over the player position after setting the sprite/paperdoll invisible (would require hundreds or thousands of animations) - Use separate sprite sheets and swap them out on the fly  No clue man, I would honestly just use what you have available now and wait to implement this as it would be a bunch of wasted time in the long run.  EDIT: Zetasis has a decent theory as well... like I said sounds like a bunch of wasted time and something that could be implemented later... I'm sure the project has a lot more to focus on in the meantime considering the engine itself is only a year old Link to comment Share on other sites More sharing options...
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biosboy4
I've been driving myself bonkers trying to figure out how to make the sprites attack something besides masking over it with an animation.
I haven't tried changing the spriteset during the attack since that seems really cumbersome overall.
Is there a better way(s)?
Â
Thanks,
Â
biosboy4
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