Zahvi Posted September 6, 2016 Share Posted September 6, 2016 Vu Du Kein is a fantasy ORPG based on the mechanics of astrological science. When creating a character you choose a display name and a class.Note: "your CLASS will decide your element, (AKA: TEAM/FACTION.) and attributes." You are given 12 character slots. You may start out by choosing 1 of 12 classes. As the game progresses you will be able to prestige your account, this allows you to unlock an additional character slot. A new character and class can now be obtained and fight along side you, following you around while assisting you through out the game, in and out of battle. You will be able to unlock all 12 classes and play as multiple classes simultaneously while switching from character to character to take control and battle with that class,(But watch out switching a class can cost a hefty amount of mana.) However, you will only be able to venture out with a max of 4 characters at a time. Your stats are set based upon your attribute and can only increase when your characters level increases. You can not increase the stats manually, however, they can be modified by collecting and applying gear to your character. Change Log: Spoiler N/A Intro: Spoiler In the beginning when God created the heavens and the earth, the earth was a formless void and darkness covered the face of the deep, while a wind from God swept over the face of the waters. Then God said, "Let there be light"; and there was light. And God saw that the light was good; and God separated the light from the darkness. God called the light Day, and the darkness he called Night. And there was evening and there was morning, the first day. And God said, "Let there be a dome in the midst of the waters, and let it separate the waters from the waters." So God made the dome and separated the waters that were under the dome from the waters that were above the dome. And it was so. God called the dome Sky. And there was evening and there was morning, the second day. And God said, "Let the waters under the sky be gathered together into one place, and let the dry land appear." And it was so. God called the dry land Earth, and the waters that were gathered together he called Seas. And God saw that it was good. Then God said, "Let the earth put forth vegetation: plants yielding seed, and fruit trees of every kind on earth that bear fruit with the seed in it." And it was so. The earth brought forth vegetation: plants yielding seed of every kind, and trees of every kind bearing fruit with the seed in it. And God saw that it was good. And there was evening and there was morning, the third day. And God said, "Let there be lights in the dome of the sky to separate the day from the night; and let them be for signs and for seasons and for days and years, and let them be lights in the dome of the sky to give light upon the earth." And it was so. God made the two great lights - the greater light to rule the day and the lesser light to rule the night - and the stars. God set them in the dome of the sky to give light upon the earth, to rule over the day and over the night, and to separate the light from the darkness. And God saw that it was good. And there was evening and there was morning, the fourth day. And God said, "Let the waters bring forth swarms of living creatures, and let birds fly above the earth across the dome of the sky." So God created the great sea monsters and every living creature that moves, of every kind, with which the waters swarm, and every winged bird of every kind. And God saw that it was good. God blessed them, saying, "Be fruitful and multiply and fill the waters in the seas, and let birds multiply on the earth." And there was evening and there was morning, the fifth day. And God said, "Let the earth bring forth living creatures of every kind: cattle and creeping things and wild animals of the earth of every kind." And it was so. God made the wild animals of the earth of every kind, and the cattle of every kind, and everything that creeps upon the ground of every kind. And God saw that it was good. Then God said, "Let us make humankind in our image, according to our likeness; and let them have dominion over the fish of the sea, and over the birds of the air, and over the cattle, and over all the wild animals of the earth, and over every creeping thing that creeps upon the earth." So God created humankind in his image, in the image of God he created them; male and female he created them. God blessed them, and God said to them, "Be fruitful and multiply, and fill the earth and subdue it; and have dominion over the fish of the sea and over the birds of the air and over every living thing that moves upon the earth." God said, "See, I have given you every plant yielding seed that is upon the face of all the earth, and every tree with seed in its fruit; you shall have them for food. And to every beast of the earth, and to every bird of the air, and to everything that creeps on the earth, everything that has the breath of life, I have given every green plant for food." And it was so. God saw everything that he had made, and indeed, it was very good. And there was evening and there was morning, the sixth day. Thus the heavens and the earth were finished, and all their multitude. And on the seventh day God finished the work that he had done, and he rested on the seventh day from all the work that he had done. So God blessed the seventh day and hallowed it, because on it God rested from all the work that he had done in creation. Road Map: Spoiler Alpha - September 1st, 2016 - October 1st, 2016 Spoiler Alpha v1.0: Create 4 Factions Wind Water Earth Fire Create Twelve Classes Hunter Warrior Elemental Mage Priest Assassin Dark Knight Dark Mage Shaman Warlock Paladin Light Mage Necromancer Create Twelve Attributes Aries Taurus Gemini Cancer Leo Virgo Libra Scorpio Sagittarius Capricorn Aquarius Pisces Implement open world PVP Alpha v1.2: Create Combat Skills Create Abilities Create Non Combat Skills Alpha v1.3: Create Items Create Spells Implement trade between two players Alpha v1.4: Tons of bug fixes/cleanup. We want beta to be really stable! Beta - October 1st, 2016 - December 1st, 2016 Spoiler Beta 1.5: Complete the mapping for our 4 factions Beta 1.6: Create Guilds Create Parties Create Friends List Create Mounts Beta 1.7: Create Quests Create Arenas Beta 1.8: Create paper dolls for all of the gear Implement click to attack/interact Implement characters follow/switch Beta 1.9: Cleanup/Bug Fixes/Prep for Release Release - December 1st, 2016 - January 1st, 2017 Spoiler Release 1.0: For the final release we are going to reset the version number to 1.0. Vu Du Kein will be release by this point We want to be here by January 1st, 2017 Screenshots: Spoiler Videos: Spoiler N/A Features: Spoiler Factions Classes Attributes Quest Guilds Parties Trade Friends List Abilities Combat Skills Non Combat Skills Open World PVP Arenas Mounts Paper Dolls Right Click Player Menu Characters Follow/Switch Click To Attack/Interact Engine: Spoiler Intersect Alpha 1.9 Credits: Spoiler JC Snider, Joe Bridges - Intersect Alpha 1.9 Engine AlexJohnson and Diefool 2 Link to comment Share on other sites More sharing options...
Giligis Posted September 6, 2016 Share Posted September 6, 2016 Approved! Best of luck!!! Link to comment Share on other sites More sharing options...
Phenomenal Posted September 6, 2016 Share Posted September 6, 2016 @Mikal Burrows Looks good to me Link to comment Share on other sites More sharing options...
Zahvi Posted September 6, 2016 Author Share Posted September 6, 2016 @PhenomenalDevThanks man, much appreciated. If anyone has any feed back I'm all ears. I definitely would like to hear your thoughts on the intro. Link to comment Share on other sites More sharing options...
Phenomenal Posted September 6, 2016 Share Posted September 6, 2016 @Mikal Burrows Doing debugging rn so can't say much but maybe call god something else so it doesn't seem so biblical like gaia or something and add a screenshot of ingame absolutely anything is fine I'm talking basic enemy 1 spell and just a base as it will allow us to talk about the art style and changes/tweaks you could make Link to comment Share on other sites More sharing options...
Kibbelz Posted September 6, 2016 Share Posted September 6, 2016 I'm glad you've thought a lot about the lore for your project, however I'm always someone who an't judge a project until it starts having some in-game content to show off. (e.g. maps) I hope you impress me Phenomenal 1 Link to comment Share on other sites More sharing options...
Zahvi Posted September 6, 2016 Author Share Posted September 6, 2016 @PhenomenalDev Thank you for the feed back! I agree with you on the changing gods name, I'm terrible at thinking of names though. Our pixel artist is currently working on some custom tile sets. As of right now Vu Du Kein has the original tile sets that were released with Intersect Alpha 1.9. When I receive the new art from our pixel artist I will be sure to make at least one small map to show off the custom art work. In game screenshots will be posted soon. Link to comment Share on other sites More sharing options...
Phenomenal Posted September 6, 2016 Share Posted September 6, 2016 @Mikal Burrows The original tilesets are sourced from rpg maker xp so not free to use :/ and all sounds good and devs normally call god gaia as it's public domain as it's a real name used for gods in the past Link to comment Share on other sites More sharing options...
Zetasis Posted September 7, 2016 Share Posted September 7, 2016 So I like the idea of the game with being able to gain all of the classes and using up to four of them at one time. The thing I'm not a fan of is the fact that the lore if an almost exact copy from the book of Genesis. Just seems a little strange to me. On on a side note the stock graphics are not RPG maker xp. They are Macks sprites and tiles which were meant to be used for RPG maker vx but I'm not entirely sure if they are or are not free to use for other engines. Link to comment Share on other sites More sharing options...
Zahvi Posted September 7, 2016 Author Share Posted September 7, 2016 @PhenomenalDev Good looks on informing me about the original tilesets, however I wasn't planning on using them. @Zetasis Thank you for the feedback, It's much appreciated. I was hesitant to release this thread while using Genesis as the lore. The lore is an exact copy of the first chapter of Genesis. I figured by using Genesis as a starting point, it would make an amazing cut scene intro into the game before you wake from your slumber and are tossed into the absolute most twisted adventure of your life time. I don't plan on making any other biblical references other than the intro. I felt as if the the beginning of time was the best place to start, It gave me a blank slate for a story that sends you through an emotional roller coaster with twist and turns that'll have you weeping and laughing at the same time. Link to comment Share on other sites More sharing options...
Phenomenal Posted September 7, 2016 Share Posted September 7, 2016 @Zetasis Thanks for the correction I think they are one of the ones that ships with xp not vx and MACK is a broad term now used for a general sprite of that design and in general most thing in here come from rpg maker xp or vx ace so can't be used commercially e.g chests,boulders,torches,switches,traps ect. but doesn't really matter to be honest as he's making his own stuff (well his artist is) @Mikal Burrows The idea of using a bible passage as a intro if I saw it in a game (I have) I generally see it as low effort and is kind of a turn off imo but that's just me idk it's all up to you Link to comment Share on other sites More sharing options...
Zahvi Posted September 7, 2016 Author Share Posted September 7, 2016 @PhenomenalDevAgreed, I don't fully like the idea of using a bible passage as an intro which is why I was hesitant to post this thread. I'll take your thoughts into consideration, and possibly write up a new intro. Phenomenal and Diefool 2 Link to comment Share on other sites More sharing options...
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