Owellow Posted September 3, 2016 Share Posted September 3, 2016 If I start building a game now, in 1.9, do you foresee a scenario where I would have to redo a ton (or all) of stuff after updating to a future release? Beta/final/etc..  thanks! Agoraphobic 1 Link to comment Share on other sites More sharing options...
1 Phenomenal Posted September 3, 2016 Share Posted September 3, 2016 Nope (: jc and kibbelz always write a updater tool/update guide and no matter what you can always manually update (people here have gone from 1.0 to 1.9 on projects it's totally fine (: Agoraphobic, Owellow and Kibbelz 3 Link to comment Share on other sites More sharing options...
0 Agoraphobic Posted September 3, 2016 Share Posted September 3, 2016 I have updated every version, up to the current 1.9, without any loss of data or issue. Phenomenal 1 Link to comment Share on other sites More sharing options...
0 XerShade Posted September 3, 2016 Share Posted September 3, 2016 One of the beauties of the newer language is unlike older engines like Mirage built in VB6, i that the newer languages are smarter about how they serialize types. On older engines changing any data in the middle of a class would break the data and require a manual conversion. The newer languages are smarter about this. So as long as JCS doesn't do anything drastic you should be good, even then he would probably write up a manual updater if it was required. Phenomenal 1 Link to comment Share on other sites More sharing options...
0 Owellow Posted September 4, 2016 Author Share Posted September 4, 2016 Beautiful. Thanks a bunch! Link to comment Share on other sites More sharing options...
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Owellow
If I start building a game now, in 1.9, do you foresee a scenario where I would have to redo a ton (or all) of stuff after updating to a future release? Beta/final/etc..
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thanks!
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