Owellow Posted September 2, 2016 Share Posted September 2, 2016 Hiya, I'm not home ATM so I haven't tinkered with this yet, but I'm curious and can't wait. Are entities limited to the default one size grid-style character sheets? Can you use different sized sheets with the same size ratio? More importantly, if you do not need different directions and walking animations, is there a way to use just one single picture? Like roguelike style. thanks! Link to comment Share on other sites More sharing options...
0 Gibier Posted September 2, 2016 Share Posted September 2, 2016 I use 200x340 and 316x392 sprite in my game on intersect. So I think the engine take the height and width and split it in 4. Owellow 1 Link to comment Share on other sites More sharing options...
0 Owellow Posted September 2, 2016 Author Share Posted September 2, 2016 On 9/2/2016 at 11:04 AM, PhenomenalDev said: Just fill in everything with one image if you want to use 1 image and hitboxes dont scale Expand Thanks. Yeah, I know how to work around the issue if need be, was just wondering if there was a need to. So, you MUST use the 4x4 128x192 for entities? Link to comment Share on other sites More sharing options...
0 Phenomenal Posted September 2, 2016 Share Posted September 2, 2016 yep well you can upscale but hitboxes as I said before and downscale.... Link to comment Share on other sites More sharing options...
0 Owellow Posted September 2, 2016 Author Share Posted September 2, 2016 On 9/2/2016 at 11:10 AM, PhenomenalDev said: yep well you can upscale but hitboxes as I said before and downscale.... Expand Awesome, thanks for the info! Phenomenal 1 Link to comment Share on other sites More sharing options...
0 Phenomenal Posted September 2, 2016 Share Posted September 2, 2016 @Owellow You're welcome (: I have nothing better to do so... Link to comment Share on other sites More sharing options...
0 Kibbelz Posted September 2, 2016 Share Posted September 2, 2016 On 9/2/2016 at 12:25 PM, Gibier said: I use 200x340 and 316x392 sprite in my game on intersect. So I think the engine take the height and width and split it in 4. Expand You are 100% correct there Gibier. Link to comment Share on other sites More sharing options...
0 Kem Posted September 2, 2016 Share Posted September 2, 2016 What do you mean split in 4? I tried to use a 16x32 sprite (resized x2) and it didn't work. I just assumed it was static 32x32. Link to comment Share on other sites More sharing options...
0 Kibbelz Posted September 2, 2016 Share Posted September 2, 2016 show us your sprite sheet when you're asking for help or we can't give any Link to comment Share on other sites More sharing options...
0 Gibier Posted September 3, 2016 Share Posted September 3, 2016 On 9/2/2016 at 1:40 PM, Kibbelz said: You are 100% correct there Gibier. Expand I like your "there" xD Link to comment Share on other sites More sharing options...
-1 Phenomenal Posted September 2, 2016 Share Posted September 2, 2016 Just fill in everything with one image if you want to use 1 image and hitboxes dont scale Link to comment Share on other sites More sharing options...
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Owellow
Hiya, I'm not home ATM so I haven't tinkered with this yet, but I'm curious and can't wait.
Are entities limited to the default one size grid-style character sheets? Can you use different sized sheets with the same size ratio?
More importantly, if you do not need different directions and walking animations, is there a way to use just one single picture? Like roguelike style.
thanks!
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