BryceTheCoder Posted April 5, 2015 Share Posted April 5, 2015 Please remove. Project cancelled. Link to comment Share on other sites More sharing options...
BryceTheCoder Posted April 5, 2015 Author Share Posted April 5, 2015 Update Log April 6, 2015 Started to develop Dark Legends Link to comment Share on other sites More sharing options...
Peaverin Posted April 6, 2015 Share Posted April 6, 2015 Why do you have to reprogram the engine from scratch having Onion Engine in VB.NET? If you're being serious, good luck, it will take you a lot of time. Link to comment Share on other sites More sharing options...
BryceTheCoder Posted April 6, 2015 Author Share Posted April 6, 2015 Why do you have to reprogram the engine from scratch having Onion Engine in VB.NET? If you're being serious, good luck, it will take you a lot of time. I was going to do it for my knowledge. However, now I have a different approach on how I want Dark Legends to become. I am changing the entire first post now. Link to comment Share on other sites More sharing options...
jcsnider Posted April 6, 2015 Share Posted April 6, 2015 Unless there are big changes in Unity 5, it is easier to accomplish what you want in Visual Studio/SFML and if programmed correctly, it could handle much more than Unity can. (Just something to think about.) Link to comment Share on other sites More sharing options...
BryceTheCoder Posted April 7, 2015 Author Share Posted April 7, 2015 Unless there are big changes in Unity 5, it is easier to accomplish what you want in Visual Studio/SFML and if programmed correctly, it could handle much more than Unity can. (Just something to think about.) Well the problem is, I am not familiar with how Orion works networking-wise. I would be familiar if i start from scratch on Unity because everything I code would be mine. I noticed Orion doesn't have events. Which events is a completely necessary thing. Do you have a mind on implements events like Eclipse Origions into Orion?? If so, I'd LOVE to stick with Orion! Link to comment Share on other sites More sharing options...
Xeno Posted April 9, 2015 Share Posted April 9, 2015 Hello everyone!Β I am going to create a 2D MMORPG using a 3D game engine called Unity. Now, you're probably asking: "You're using a 3D game engine for a 2D game!?" Yes haha, however, Unity is very universal. They allow you to use only 2-axis (x and y) so you can easily create 2D games with it also. It will not be a 2.5D or any of that. It will strictly be 2D and basically all aspects of Eclipse Origins has, however, it will be able to hold a CRAP TON more players, so I can easily make it a MMORPG. I will keep all information posted on here and on my website. For now, there is no information, however, once I develop more, I will most it:) Thank you for reading! Sounds like a great idea. I know that Unity is often utilized to create 2D platformers. Best of luck. Link to comment Share on other sites More sharing options...
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