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[WIP] Empires of Eradon


ValiantNorth

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Useful Links:

Main Project Page (SF)

Eradon Wiki

Community Forums

Bug Tracker

Update Logs

Server Status Checker

 

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Introduction:

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World Map:

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General Info:

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Launch Day List:

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Download Links:

Download Link 1 ~ Sourceforge

Download Link 2 ~ IndieDB

 

 

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After lots of work on the original project for this game, it was scrapped due to technical limitations. I gained tons of experience in the process though and a while back decided to start making the game again from the ground up with the new 1.9 engine. (Was using 1.6 before?) Anyways with the coming release of Intersect 2.0 and hopeful unlocking and completion of long awaited features, I thought now would be the perfect time to do open testing. So sever is up, game is playable to a point. (1 class is playable for now but next update will make 2 more classes playable ((even though they can all be chosen)) ) been putting over an hour of work in every day for the last month so daily updates will continue from now until 2.0.

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  On 12/28/2016 at 9:44 AM, yeroC said:

I agree with Murdoc, did you make those GFX yourself? Looks great, best of luck with your public testing and eventual launch! 

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No a majority of the graphics are currently from a Public Domain sprite sheet but myself and someone else is using them to create a new original set for this game. A whole bunch of original art is already in the game in various places, it's added as it's made so some things clash at the moment but that's expected.

 

  On 12/28/2016 at 4:26 PM, PhenomenalDev said:

Maybe just me but I kinda hate those character designs they look unnatural and like they don't fit into the game world.

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If you're used to playing more modern RPGs the design can seem a little off-putting and I can totally understand that, as a fan of older RPGs I think this sort of aesthetic brings up fond memories of text commands and the like. Also,  you're right to notice the contrast between character and world as I am actually using the tiles in unique ways to give it an original look. Instead of instanced buildings they are all 'cut-off' and always open, kind of like The Sims (for a crappy example). I'm using much more detail than most Visual Muds which makes the characters look stale in contrast. Fortunately making 'cosmetic' diversity is very easy and rewarding, meaning nobody will look the same and everyone will strive to get those "flagship" items. (in theory) In conclusion I totally understand what you mean, I guess it would appeal to people who like MUDs and Visual MUDs, thanks for the feedback though I appreciate it!

 

  On 12/28/2016 at 9:05 PM, Vus said:

The game looks great, best of luck with the development.

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Thank you very much I appreciate that!

 

  On 12/28/2016 at 11:48 PM, SkywardRiver said:

Looks very MUD like. Looking forward to trying it :D

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It does carry itself that way I have to agree. I'm going the extra mile to add a lot of "Inspector" details and text-feedback via colored chat text, the more the better in my opinion! ^~^

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  On 12/29/2016 at 4:19 PM, PhenomenalDev said:

@ValiantNorth Whilst I feel the way about the chars that I do, I do like the general look so I will try the game :P also noob question but what's a MUD?

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A MUD is an acronym for Multi-User Dungeon a Multi-User Dungeon is a text based multiplayer adventurer game that usually took place within a DOS Prompt (Ghetto right??) So basically it's all text, there is no GUI or game world to visualize, it's all written in descriptive text.

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If you're used to newer games, you may almost take it for granted that graphics even exist in the first place, this how people MMO'd before the days of Visual Online adventure games. Obviously as time went on people realised how much better a MUD could be by adding a Visual Component and thus the Visual MUD (Or Dungeon Crawl) genre was born. Usually sporting little to no graphics these games still relied heavily on text descriptions but features a lot less guessing and checking since you could see where you were going.

 

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  On 12/30/2016 at 1:03 AM, PhenomenalDev said:

@ValiantNorth Nice there was a indie game like that a while ago, looks good doe.

 

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Yeah games like Dwarf Fortress have been making a comeback in recent years with the demand for retro ORPGs that hearken back the styles of early PC ultima games.

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The project looks really nice. Reminds me of RoTMG (Realm of the Mad God) which is cool!

However I do recommend getting a personal website/forum set up as I feel like the sourceforge forum isn't appealing >.<

Good luck with this project, can't wait to see more!

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  On 12/30/2016 at 7:47 PM, Essence said:

The project looks really nice. Reminds me of RoTMG (Realm of the Mad God) which is cool!

However I do recommend getting a personal website/forum set up as I feel like the sourceforge forum isn't appealing >.<

Good luck with this project, can't wait to see more!

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Hey, thanks for the feedback I really appreciate it! I actually am In the process of making a real forum, I've been working on it for the last few days and I was going to link it once it was finished - which shouldn't take too long. Sourcefourge is the main hub for the project though and all updates and stuff go through there - the forum was only temporary as I wanted to see what the Forum widget could do.... turns out it can't do much LOL

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  On 12/30/2016 at 8:03 PM, Essence said:

Yeah it does look pretty soppy, lol. Good luck with the forum :3 Hope you do great things.

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Yeah stuff like subforums didn't show up, no categories, 0 customization I was pretty bummed so I had swapped out for out new forum which you can visit by clicking this link.

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  On 12/31/2016 at 2:57 AM, PhenomenalDev said:

But then you are just wasting money with a server?

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I'm using a free PHPbb forum, so no I don't pay any money for the host. One of the reasons I wanted a forum right now was to have somewhere to host the Server Status page., I'll probably get a unique link if the game ever has a constant population.

 

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Also updated OP with the new World Map.

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