Justn Posted April 12, 2021 Share Posted April 12, 2021 7 minutes ago, Lunam said: Same, it'd be nice if they could update the engine to accept standard "plug-n-play" font-types(OpenType, TrueType) without the need for recompiling or editing source at all.  its a monogame thing. You actually dont have to mess with the intersect source really. I just used a a program to turn a ttf font into a .spritefont then used the mono pipeline mentioned above to turn the spritefont files to xbn files. I tried to do this without the intersect download but the xnb files i generated did not work so I think we need that source.zip download. Link to comment Share on other sites More sharing options...
Lunam Posted April 12, 2021 Share Posted April 12, 2021 5 minutes ago, Justn said:  its a monogame thing. You actually dont have to mess with the intersect source really. I just used a a program to turn a ttf font into a .spritefont then used the mono pipeline mentioned above to turn the spritefont files to xbn files. I tried to do this without the intersect download but the xnb files i generated did not work so I think we need that source.zip download. The monogame font/shader source link is broken?  Edit: Nvm I see what you mean Link to comment Share on other sites More sharing options...
Lunam Posted April 12, 2021 Share Posted April 12, 2021 But what I meant is that they should incorporate plug-n-play fonts into the source, so we don't have to rely on the monogame editor Justn 1 Link to comment Share on other sites More sharing options...
jcsnider Posted April 12, 2021 Author Share Posted April 12, 2021 3 hours ago, Lunam said: But what I meant is that they should incorporate plug-n-play fonts into the source, so we don't have to rely on the monogame editor Thats a stretch goal for the MonoGame team. It's insanely difficult when you are targeting cross platform devices, if it was only windows it would be no problem.  Here's the latest instructions on acquiring the MGCB tool https://docs.monogame.net/articles/tools/mgcb_editor.html  And the original shaders and font files we use are now here: https://github.com/AscensionGameDev/Intersect-Assets  I will try to update this guide soon but as of right now I haven't tried all the steps to use the new content builder. Lunam 1 Link to comment Share on other sites More sharing options...
Justn Posted April 12, 2021 Share Posted April 12, 2021 Thank you. Working great! content builder was easy to install. Link to comment Share on other sites More sharing options...
Tron Posted September 7, 2021 Share Posted September 7, 2021 I never replied but @jcsnider you should add to this guide. In order to create the fonts you need to include the .ttf file in the folder with Content.mgcb otherwise it will not create your fonts. (at least that's what worked for me) Link to comment Share on other sites More sharing options...
Seshy Posted December 17, 2023 Share Posted December 17, 2023 How can I only change the size of the combat text? Â I've messed around with font sizes with the MonoGame Pipeline Tool but it changes text size for a lot of items. Â For those that are in need, the required source files are on the AGD Github (including the Content.mcgb) at: https://github.com/AscensionGameDev/Intersect-Assets/tree/main/fonts and shaders/client And you can download the MonoGame Pipeline Tool from: https://community.monogame.net/t/monogame-3-7-1/11173 Link to comment Share on other sites More sharing options...
panda Posted December 17, 2023 Share Posted December 17, 2023 FYI you should use the MGCB pipeline tools from the version of MonoGame we are using which is 3.8.1 not 3.7.1 See the MonoGame documentation to install it. Â 10 hours ago, Seshy said: How can I only change the size of the combat text? I think this is "ActionMsgFont" in the client's config.json. Seshy and Vio 2 Link to comment Share on other sites More sharing options...
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