Zetasis Posted February 13, 2015 Share Posted February 13, 2015 I have been working on some graphics for a while now and I have decided to go with a retro style. I have been told by friends that it would look better over all(compared to the original) and after testing/tweaking some things I agree with them. Here is a little preview of what I have got done so far. I remade the cliff tiles and touched up a few things here and there. The sprite and the big tree with leafs were made by Dash(special thanks!). One of these days I may actually get around to making a game with these tiles. It seems I tend to get caught up exploring/making new tiles. Link to comment Share on other sites More sharing options...
Xeno Posted February 13, 2015 Share Posted February 13, 2015 Hey Zetasis.Β Getting better all the time. I recommend looking into the "hue shifting" method for deciding on shadows and highlights. I think it would take your pixel art to the next level. For reference this tutorial has everything you'd want to know, with the last portion discussing color ramps and hues: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 Link to comment Share on other sites More sharing options...
Kibbelz Posted February 16, 2015 Share Posted February 16, 2015 Looks beast. I think the tree without any leaves looks a bit weird but I like the style. Link to comment Share on other sites More sharing options...
Agoraphobic Posted February 17, 2015 Share Posted February 17, 2015 I really enjoy the graphics. Link to comment Share on other sites More sharing options...
Zetasis Posted February 21, 2015 Author Share Posted February 21, 2015 @Murdoc, thanks for the link to the tut. It will greatly help me. I'm sure you noticed but one of the things I struggle with most is making a decent palette. @Irokaiser and Agoraphobic, thanks for the nice comments guys. It really helps with the motivation! Link to comment Share on other sites More sharing options...
Xeno Posted March 7, 2015 Share Posted March 7, 2015 @Murdoc, thanks for the link to the tut. It will greatly help me. I'm sure you noticed but one of the things I struggle with most is making a decent palette. No prob. Choosing a palette is definately one of the biggest challenges. A few years ago I noticed many older console games used strange color combinations and originally I thought this was done merely because of color restrictions in 8bit & 16bit. Well, it turns out that's partly true but it also makes for nice art as well. This tree for example, you can see that the shadows are purple, the leaves are different greens and the highlights are yellow: (Personally I use a similiar strategy for grass/leaves, but replace purple with blue-green) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now