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Bleed Effect


apeuy

Question

Is it possible for weapons to have a certain chance to transmit a bleed effect that deals damage over time? I know there is crit, but that is instant damage. There is also DOT for spells but I cannot see one for weapons/items. Is it possible to do DOT (Damage Over Time) with weapons and (just as a bonus) have a bleed animation play on top?

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9 hours ago, apeuy said:

Is it possible for weapons to have a certain chance to transmit a bleed effect that deals damage over time? I know there is crit, but that is instant damage. There is also DOT for spells but I cannot see one for weapons/items. Is it possible to do DOT (Damage Over Time) with weapons and (just as a bonus) have a bleed animation play on top?

Yes and no. Cant apply a spell directly to a weapon, but you can however utilise the event system to achieve this.

 

I have a unique system in my game like this, some of my weapons have a chance to cast a special attack (Spell) on Hit.

 

Simple explanation:

  1. Create Spell that does DoT Damage (Bleed)
  2. Create a Common Event (Run Bleed)
    1. In the event add command: Cast Spell, Select the DoT spell (Bleed) you created before, and set to to "Include Self" = true
  3. Create a weapon, and have Event Triggers "On Hit" run the Common Event you created (Run Bleed)

Above will trigger the spell to run "on hit" of that weapon and the target will be self (spell target setup). Modify the common event to include chance of the spell triggering and such.

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