I am currently working on my game project using the Ascension Game Development kit and I am focusing on building quests that keep players hooked. I have seen some fantastic examples in the community but would love to hear your tips and best practices.
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Specifically, I am interested in:-
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Quest structure: What is the best way to balance main and side quests: ?? Any advice on progression without making it feel too linear: ??
Engagement: How do you create quests that feel meaningful and rewarding without relying too much on fetch quests or grinding: ??
Story integration: What’s the most effective way to tie quests into the overall game story, so they enhance immersion rather than feel disconnected: ??
Tools and tricks: Are there any built-in tools or plugins you recommend for managing quest complexity: ??
Question
daviddmiller
Hey everyone,
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I am currently working on my game project using the Ascension Game Development kit and I am focusing on building quests that keep players hooked. I have seen some fantastic examples in the community but would love to hear your tips and best practices.
Â
Specifically, I am interested in:-
Â
Quest structure: What is the best way to balance main and side quests: ?? Any advice on progression without making it feel too linear: ??
Engagement: How do you create quests that feel meaningful and rewarding without relying too much on fetch quests or grinding: ??
Story integration: What’s the most effective way to tie quests into the overall game story, so they enhance immersion rather than feel disconnected: ??
Tools and tricks: Are there any built-in tools or plugins you recommend for managing quest complexity: ??
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I have also read this thread https://www.ascensiongamedev.com/topic/1860-tutorial-step-by-step-quest-creation-using-quest-editor-tensorflow/ it helped me alot but now looking for more tips and advice.
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Thanks in advance for the help.
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David Miller
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