I had another question relating to events, and if I would be able to accomplish this within Intersect:
Â
Say by default I wanted individual player names to either remain hidden or display some sort of text like "An unknown stranger",
When a player utilizes a command, we will call it /in, all players within we'll say a one square radius of the player initializing the command will now be able to see that player's name.
Or if I have "An unkown stranger", when that player utilizes /in, and I am near I'd then be able to see that player's name instead.
Question
RaalB
I had another question relating to events, and if I would be able to accomplish this within Intersect:
Â
Say by default I wanted individual player names to either remain hidden or display some sort of text like "An unknown stranger",
When a player utilizes a command, we will call it /in, all players within we'll say a one square radius of the player initializing the command will now be able to see that player's name.
Or if I have "An unkown stranger", when that player utilizes /in, and I am near I'd then be able to see that player's name instead.
Â
Thanks again everyone.
All the help is very much appreciated.
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