Siege Posted June 12 Share Posted June 12 Â Can someone explain to me what this means? If that's what I imagine, how is it configured for a single player? Â Â Â Link to comment Share on other sites More sharing options...
2 Justn Posted June 12 Share Posted June 12 New feature added but you would need to compile the single player version separate:  Pandacoder — 11/22/2023 11:32 AM It's a separate project in the solution You use the usual client/editor/server setup to develop and playtest your game, then you have to copy the server's gamedb into the singleplayer's server-resources directory and copy your client (can be packed) resources into client-resources Link to comment Share on other sites More sharing options...
0 CielosdeGloria Posted July 18 Share Posted July 18 On 6/12/2024 at 11:26 PM, Justn said: New feature added but you would need to compile the single player version separate:  Pandacoder — 11/22/2023 11:32 AM It's a separate project in the solution You use the usual client/editor/server setup to develop and playtest your game, then you have to copy the server's gamedb into the singleplayer's server-resources directory and copy your client (can be packed) resources into client-resources Could you explain this process better or in a simpler way step by step? It would be great to be able to have your project for a player without the need for them to connect online! Link to comment Share on other sites More sharing options...
Question
Siege
Â
Can someone explain to me what this means? If that's what I imagine, how is it configured for a single player?
Â
Â
Â
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now