Seshy Posted December 8, 2023 Share Posted December 8, 2023 Hi there, Â Does anybody know of a way to "hold" the NPC (npc here means monster/creature) in place, much like the "hold player" event? Â I would like the NPC to cast a spell with a projectile and then remain in place for a moment. Â Thank you Link to comment Share on other sites More sharing options...
0 Seshy Posted December 16, 2023 Author Share Posted December 16, 2023 Bumping this post. Â Just wondering if anybody knows if this is possible without source edit? Â Thank you Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted December 16, 2023 Share Posted December 16, 2023 7 hours ago, Seshy said: Bumping this post.  Just wondering if anybody knows if this is possible without source edit?  Thank you  I dont think this is possible, cant think of a way from memory. Seshy 1 Link to comment Share on other sites More sharing options...
0 Seshy Posted March 4 Author Share Posted March 4 Is there anybody that might have an idea on how to implement this? Either by coding or with the engine's current features? Â I'm kind of stuck with my game unless I can get this going Link to comment Share on other sites More sharing options...
0 Push Posted March 4 Share Posted March 4 If you just need it to happen with a cut scene type event, then the event system can cheese it. If you need the player to be able to fight the npc during it, then that needs to be coded and I don't think you will get a full answer on how to do that. Link to comment Share on other sites More sharing options...
0 Seshy Posted March 6 Author Share Posted March 6 ok thanks Push, i'll have to look at the code Link to comment Share on other sites More sharing options...
Question
Seshy
Hi there,
Â
Does anybody know of a way to "hold" the NPC (npc here means monster/creature) in place, much like the "hold player" event?
Â
I would like the NPC to cast a spell with a projectile and then remain in place for a moment.
Â
Thank you
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