Gibier Posted January 9, 2018 Share Posted January 9, 2018 On 27/07/2016 at 9:02 PM, jcsnider said: We want to be here during Q4 2017!  Too much person ask for the release date Aldimun 1 Link to comment Share on other sites More sharing options...
Aldimun Posted January 9, 2018 Share Posted January 9, 2018 51 minutes ago, Gibier said:  Too much person ask for the release date  When ????? Link to comment Share on other sites More sharing options...
Benefactor Posted January 10, 2018 Share Posted January 10, 2018 when release? Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted January 10, 2018 Share Posted January 10, 2018 2 hours ago, Benefactor said: when release?  Tomorrow PinkAngel 1 Link to comment Share on other sites More sharing options...
Khaikaa Posted January 16, 2018 Share Posted January 16, 2018 How are you doing? Are you still working on the migration tool?  If there is something I can do just tell me  Good luck! Link to comment Share on other sites More sharing options...
Aldimun Posted January 28, 2018 Share Posted January 28, 2018 No news, neither a progress? Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 28, 2018 Share Posted January 28, 2018 Some internal problems have arisen irl for some the devs. Try to be patient with them. They have to take care of themselves and those they care about first. I know they ARE trying to fix some bugs even while this is going on though Aldimun, Refur, Stx and 2 others 4 1 Link to comment Share on other sites More sharing options...
Khaikaa Posted March 7, 2018 Share Posted March 7, 2018 On 28/7/2016 at 3:02 AM, jcsnider said: Password recovery/reset system. (Give server SMTP info, server sends 6 digit code, client types in the code and can reset password) Â If you do this, could you give us the option of sending that code by default when registering so we can avoid fake-email accounts? Link to comment Share on other sites More sharing options...
jcsnider Posted March 7, 2018 Author Share Posted March 7, 2018 Might be able to convince @panda to do it. I personally don't think it's worth the extra coding effort given how easy it is to use a fake email address regardless (http://www.fakemailgenerator.com) Link to comment Share on other sites More sharing options...
Khaikaa Posted March 7, 2018 Share Posted March 7, 2018 3 hours ago, jcsnider said: Might be able to convince @panda to do it. I personally don't think it's worth the extra coding effort given how easy it is to use a fake email address regardless (http://www.fakemailgenerator.com)  Well, if that stops a 11 years old multiaccount troll... I think it's worth. But well, is just my opinion. Link to comment Share on other sites More sharing options...
Gibier Posted March 7, 2018 Share Posted March 7, 2018 29 minutes ago, Khaikaa said:  Well, if that stops a 11 years old multiaccount troll... I think it's worth. But well, is just my opinion.  Even with that, if i would want to troll a game with multiaccount i would create real one to be able to troll. Don't underestimate the time they can unnecessarily waste. panda 1 Link to comment Share on other sites More sharing options...
panda Posted March 7, 2018 Share Posted March 7, 2018 4 hours ago, Khaikaa said:  If you do this, could you give us the option of sending that code by default when registering so we can avoid fake-email accounts?  4 hours ago, jcsnider said: Might be able to convince @panda to do it. I personally don't think it's worth the extra coding effort given how easy it is to use a fake email address regardless (http://www.fakemailgenerator.com)  42 minutes ago, Gibier said:  Even with that, if i would want to troll a game with multiaccount i would create real one to be able to troll. Don't underestimate the time they can unnecessarily waste.  For the reason Gibby provided doing this for this specific reason is pretty pointless.  That being said there is a good reason to do this: email verification, so that a user can make sure their account was created with the correct email address so that if they ever forget their password they know they can recover their account. This would be the reason I would add this. Link to comment Share on other sites More sharing options...
Khaikaa Posted March 7, 2018 Share Posted March 7, 2018 3 hours ago, Gibier said: Â Even with that, if i would want to troll a game with multiaccount i would create real one to be able to troll. Don't underestimate the time they can unnecessarily waste. Â I can create a little script that generates 1 new account & character per ~5secs. I can also run as many scripts as open clients at the same time. If you don't realize I'm doing that(for example, because you are sleeping) you'll find out that you have thousands of accounts wasting memory on the db. You can ban my IP, I don't care about that, know how to fake it. I can't do this if I need to verificate every email I use. Â I think this is a basic security necesity. Link to comment Share on other sites More sharing options...
panda Posted March 7, 2018 Share Posted March 7, 2018 4 minutes ago, Khaikaa said: Â I can create a little script that generates 1 new account & character per ~5secs. I can also run as many scripts as open clients at the same time. If you don't realize I'm doing that(for example, because you are sleeping) you'll find out that you have thousands of accounts wasting memory on the db. You can ban my IP, I don't care about that, know how to fake it. I can't do this if I need to verificate every email I use. Â I think this is a basic security necesity. I can easily bypass this verification restriction with an automated script too. Link to comment Share on other sites More sharing options...
Khaikaa Posted March 7, 2018 Share Posted March 7, 2018 1 minute ago, panda said: I can easily bypass this verification restriction with an automated script too.  teach me ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
panda Posted March 7, 2018 Share Posted March 7, 2018 1 minute ago, Khaikaa said:  teach me ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°) Requires owning a domain, but the point is that the "security" necessities you are referring to aren't solved by your proposed solutions, they just add a day max to writing a bot to automate this.  Link to comment Share on other sites More sharing options...
Khaikaa Posted March 7, 2018 Share Posted March 7, 2018 1 minute ago, panda said: Requires owning a domain, but the point is that the "security" necessities you are referring to aren't solved by your proposed solutions, they just add a day max to writing a bot to automate this. Â Â Ok, in that case I have nothing else to say about this, obviously I have less knownledge about all of this than you. I will simply trust in your decisions as I do with all the other features. Link to comment Share on other sites More sharing options...
jcsnider Posted June 28, 2018 Author Share Posted June 28, 2018 All of these bugs have been fixed for Beta 4.9 in the past 36 hours. Between those, random bugs I've fixed along the way, and bugs that @Kibbelz has fixed I'm estimating that 4.9 will contain between 25 and 40 bug fixes! Spoiler -- Fixed Bugs --https://www.ascensiongamedev.com/bug_tracker/intersect/weird-error-r1262/https://www.ascensiongamedev.com/bug_tracker/intersect/client-error-r1261/https://www.ascensiongamedev.com/bug_tracker/intersect/not-sure-r1256/ Random ass bug I found https://www.ascensiongamedev.com/bug_tracker/intersect/critical-hit-text-r1254/ (Spent 5 minutes tops)https://www.ascensiongamedev.com/bug_tracker/intersect/close-button-attributes-nor-working-r1252/ (Dont think this is a bughttps://www.ascensiongamedev.com/bug_tracker/intersect/negative-hpmp-cost-bug-r1246/https://www.ascensiongamedev.com/bug_tracker/intersect/eraser-tool-not-erase-but-draw-r1243/https://www.ascensiongamedev.com/bug_tracker/intersect/time-not-displaying-r1235/https://www.ascensiongamedev.com/bug_tracker/intersect/snapshot-worldmap-r1242/https://www.ascensiongamedev.com/bug_tracker/intersect/error-when-attacking-npc-r1227/https://www.ascensiongamedev.com/bug_tracker/intersect/sounds-crash-client-r1219/https://www.ascensiongamedev.com/bug_tracker/intersect/editor-crashes-when-saving-map-r1194/https://www.ascensiongamedev.com/bug_tracker/intersect/editor-crashes-while-creating-new-linked-map-r1191/https://www.ascensiongamedev.com/bug_tracker/intersect/grid-map-link-maps-r1205/https://www.ascensiongamedev.com/bug_tracker/intersect/intersect-editor-crash-while-editing-event-command-r1182/https://www.ascensiongamedev.com/bug_tracker/intersect/abilities-sometimes-cancel-out-projectiles-r1208/https://www.ascensiongamedev.com/bug_tracker/intersect/black-screen-after-login-in-the-client-r1211/https://www.ascensiongamedev.com/bug_tracker/intersect/server-randomly-crashes-r1258/  (Spend 5 minutes tops)https://www.ascensiongamedev.com/bug_tracker/intersect/bank-places-items-back-to-first-slot-in-player-inventory-and-duplication-exploit-r1248/https://www.ascensiongamedev.com/bug_tracker/intersect/bank-eats-stackables-r1253/https://www.ascensiongamedev.com/bug_tracker/intersect/bank-bug-item-transformation-r1244/https://www.ascensiongamedev.com/bug_tracker/intersect/fix-target-b5-cast-animation-orientation-for-spells-r427/  The bug fixes going into 4.9 include fixes so combat won't crash the server, checks so vitals cannot exceed 100%, bank fixes, and the ability to disable animation rotations!   I am in contact with 3 other members about some harder to find bugs I would like to attempt fixing. I'm hoping 4.9 will be really stable and safe to use whilst we continue working on Beta 5 and go through the first couple Beta 5 releases which will be really really buggy. Thanks for bearing with us and I'll get this out asap! Khaikaa, Ravenborn, italo and 10 others 12 1 Link to comment Share on other sites More sharing options...
Khaikaa Posted June 28, 2018 Share Posted June 28, 2018 so great job, watched one of the yesterday's streamings and liked it a lot(as always). Great to see all these fixes! Link to comment Share on other sites More sharing options...
Refur Posted June 29, 2018 Share Posted June 29, 2018 Amazing,great job guys SolidLink 1 Link to comment Share on other sites More sharing options...
BugSICK Posted June 29, 2018 Share Posted June 29, 2018 really? emoticons? wow, really big wow.. amazing jc Link to comment Share on other sites More sharing options...
jcsnider Posted June 29, 2018 Author Share Posted June 29, 2018 Just now, BugSICK said: really? emoticons? wow, really big wow.. amazing jc  Don't get too excited  -- it's just like a self-cast spell that does nothing but play the animation lol Ravenborn 1 Link to comment Share on other sites More sharing options...
Jjvm_ Posted June 29, 2018 Share Posted June 29, 2018 If they are small things or not, it is excellent work JC and excellent engine that in my opinion will be great and the best Link to comment Share on other sites More sharing options...
Kibbelz Posted June 29, 2018 Share Posted June 29, 2018 5 hours ago, BugSICK said: really? emoticons? wow, really big wow.. amazing jc I believe i made a tutorial on how to make /command emotes :p. Basically get a common event, assign it a /command trigger and play an animation on the user Link to comment Share on other sites More sharing options...
jcsnider Posted June 29, 2018 Author Share Posted June 29, 2018 So awhile back I read a suggestion by @Haath... it made it very clear that we implemented the crafting system incorrectly. Until now I always wanted to go back and fix it up but never did because pushing out the latest and greatest versions of Intersect were more important than small quality of life improvements.  Now that we're reworking the database in Beta 5 I ran into a little trouble with the existing crafting system's data layout. So with multiple reasons to proceed I split our crafting editor into two.. where you define various items to craft and then for each table you define which crafts are accessible! These will make creating your crafting tables faster, especially if different tables can craft the same items! Pics below!       Mcadams, Beefy Kasplant, Khaikaa and 2 others 5 Link to comment Share on other sites More sharing options...
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