Kyrise Posted March 26, 2017 Share Posted March 26, 2017 5 minutes ago, jcsnider said: But then it doesn't work for players Oh Link to comment Share on other sites More sharing options...
Kibbelz Posted March 26, 2017 Share Posted March 26, 2017 Hes literally repeated himself for 3 different people lol. Cmon guys xD Link to comment Share on other sites More sharing options...
Pigot Posted April 14, 2017 Share Posted April 14, 2017 Man, that's so fucking amazing, keep the good work you two!! As soon as everything is ready I'm going to make a good donation, of course, it's the least I can do, thanks!!  I did a small donation for now, I look forward to the next updates =D Xeno and Kibbelz 2 Link to comment Share on other sites More sharing options...
EVOLV Posted April 16, 2017 Share Posted April 16, 2017 ...but what if there was a checkbox in... Sorry. Serverconfig seems like a good option. Depending on the way a person would program it,nyou could theoretically make not just players, but mounts, pets, etc which could fly.  ...wait, what if it was a radio button? Sorry again! jcsnider 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted April 16, 2017 Share Posted April 16, 2017 Cause that requires us to make the formwork which takes time for an extremely low priority task. Everyone does want Intersect open source soon. EVOLV and Xeno 2 Link to comment Share on other sites More sharing options...
PinkAngel Posted May 13, 2017 Share Posted May 13, 2017 Hi, I just discovered intersect maybe about a week ago and I want to compliment you guys on the outstanding work you have done on this game engine. It truly is amazing and love how it is multi player. The only thing is I wish there was more documentation on how to use "ALL" the features but I see in OP that that will come for the final release. I have been reading everything I can find and watching every tutorial video that people make so I am figuring things out and even figuring out things that are not documented yet even if it is slowly I am figuring it all out. Looking forward to Beta 4 but in meantime I am building me up a game using this hoping it will be easy to transfer it all over to the new upcoming versions. Again thank you both very much for doing all of this. Xeno and jcsnider 2 Link to comment Share on other sites More sharing options...
Phenomenal Posted May 14, 2017 Share Posted May 14, 2017 @PinkAngel Every update there is a migration tool that will update the game for you  PinkAngel and jcsnider 2 Link to comment Share on other sites More sharing options...
PinkAngel Posted May 14, 2017 Share Posted May 14, 2017 perfect  so I will just keep working on my game and not worry about a thing. jcsnider and Phenomenal 2 Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2017 Author Share Posted June 20, 2017 Modified the OP. We added a Keybindings menu to Beta 4 a few weeks ago.    I'm now working on making our client ui dynamic so you can relocate all ui elements via xml files  Mcadams, Kibbelz, Zerinho and 4 others 7 Link to comment Share on other sites More sharing options...
Refur Posted June 20, 2017 Share Posted June 20, 2017 it's always nice read something new about Intersect, the UI relocate is something that a lot of users has been waiting, good job! Link to comment Share on other sites More sharing options...
Guest SherwiN Posted June 20, 2017 Share Posted June 20, 2017 Road to become a Close Sourced Game Engine in progress... Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2017 Author Share Posted June 20, 2017 Just now, SherwiN said: Road to become a Close Sourced Game Engine in progress...  You show me yours and I'll show you mine  Link to comment Share on other sites More sharing options...
Phenomenal Posted June 20, 2017 Share Posted June 20, 2017 @jcsnider I need an adult. Stx 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted June 20, 2017 Share Posted June 20, 2017 33 minutes ago, SherwiN said: Road to become a Close Sourced Game Engine in progress... You're drunk right? The advantages of setting the UI as an xml result in not having to go to specific source files to modify your UI and is all accessed neatly and quickly in a single structured xml file. This is advantageous for the speed of making a ui and can be used with little knowledge of code or where the positions are hard coded etc. Aka a vast majority of our userbase. We've said multiple times Intersect will be open and not doing so will betray our entire forum. Keep your sarcastic comments elsewhere alongside your 32-bit ego. Refur 1 Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2017 Author Share Posted June 20, 2017 Not to mention bringing these options out of the source code allows for other developers to create UI design tools down the road. Keeping such options closed inside the code just makes modifications harder down the line. Refur 1 Link to comment Share on other sites More sharing options...
Refur Posted June 20, 2017 Share Posted June 20, 2017 I think this guys has a serious ego problem, I always see shit coming from him, except when he has to talk about his custom engine relic. Damian666 and Kibbelz 2 Link to comment Share on other sites More sharing options...
panda Posted June 20, 2017 Share Posted June 20, 2017 He's just salty because VB6 is too limited to really do any of this stuff easily. Kibbelz 1 Link to comment Share on other sites More sharing options...
Phenomenal Posted June 20, 2017 Share Posted June 20, 2017 The amount of shade thrown has just made this weather cold  Link to comment Share on other sites More sharing options...
Damian666 Posted June 20, 2017 Share Posted June 20, 2017 28 minutes ago, Refur said: I think this guys has a serious ego problem, I always see shit coming from him, except when he has to talk about his custom engine relic. I agree, its getting cumbersome... Kibbelz, Refur and BugSICK 3 Link to comment Share on other sites More sharing options...
jcsnider Posted July 11, 2017 Author Share Posted July 11, 2017     Credits Powered by a very simple XML file:   Updated OP with the new features in Beta 4 and marked off items that were completed. More to show off later   Shilo, Zetasis, Mcadams and 5 others 8 Link to comment Share on other sites More sharing options...
jcsnider Posted July 11, 2017 Author Share Posted July 11, 2017 Paperdolls show up in character selection too: Zerinho, Zetasis, Alexoune001 and 2 others 5 Link to comment Share on other sites More sharing options...
Phenomenal Posted July 11, 2017 Share Posted July 11, 2017 @jcsnider Are they all squished like that or is that just your characters? Link to comment Share on other sites More sharing options...
jcsnider Posted July 11, 2017 Author Share Posted July 11, 2017 Nightmare paperdolls with macks characters, with an incomplete ui deisgn all present that effect. Link to comment Share on other sites More sharing options...
Phenomenal Posted July 11, 2017 Share Posted July 11, 2017 Oh okay, as long as it's not the actual clients problem it's fine Link to comment Share on other sites More sharing options...
Refur Posted July 11, 2017 Share Posted July 11, 2017 I'm so happy with the new features Link to comment Share on other sites More sharing options...
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