Giligis Posted December 30, 2016 Share Posted December 30, 2016 Great things take time! I'm glad it's coming along good, totally worth the wait! Henry 1 Link to comment Share on other sites More sharing options...
Ariel Posted January 6, 2017 Share Posted January 6, 2017 Getting really close to the beta jcsnider 1 Link to comment Share on other sites More sharing options...
jcsnider Posted January 8, 2017 Author Share Posted January 8, 2017 Beta 1 is out. The OP has been updated. The next several updates will have a multitude of bug fixes, more and more forms will be converted to the dark interface style, and we will be working on multi-language support. Stay tuned! Mcadams and Kibbelz 2 Link to comment Share on other sites More sharing options...
Adaewin Posted January 12, 2017 Share Posted January 12, 2017 If i can suggest one features for later the guild system with a chat for the guild but you make a amazing job continue like that Link to comment Share on other sites More sharing options...
Stx Posted January 25, 2017 Share Posted January 25, 2017 Every update so far has been fantastic! Intersect is the superior and easiest engine to create your very own game in. I'd highly recommend it to anyone who is into game development! Link to comment Share on other sites More sharing options...
Henry Posted February 1, 2017 Share Posted February 1, 2017 On 12/30/2016 at 1:26 PM, DudeItsCorey said: Great things take time! I'm glad it's coming along good, totally worth the wait! I agree with this sentiment. I am eager to create an intersect game, but things are already amazing, I can wait a bit haha. Diefool 1 Link to comment Share on other sites More sharing options...
Broun Posted February 5, 2017 Share Posted February 5, 2017 Hello. I'd like to get the source code if possible. I want to translate menu and the interface is in Russian language. Upon completion, I promise to give you the translated source code for the implementation of mulri-language project. Sorry is my bad English. Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted February 5, 2017 Share Posted February 5, 2017 5 minutes ago, Broun said: Hello. I'd like to get the source code if possible. I want to translate menu and the interface is in Russian language. Upon completion, I promise to give you the translated source code for the implementation of mulri-language project. Sorry is my bad English. Reach out to @jcsnider, I'm sure he'd love you to translate it. You won't even need the source code! Link to comment Share on other sites More sharing options...
Broun Posted February 5, 2017 Share Posted February 5, 2017 Тhanx Link to comment Share on other sites More sharing options...
Gibier Posted February 5, 2017 Share Posted February 5, 2017 On 27/07/2016 at 9:02 PM, jcsnider said: Intersect 1.0 (Source Release!): For the final release we are going to reset the version number to 1.0. Instead of Alpha 1.X or beta 2.X we're simply going to call it Intersect 1.0. The source will become available at this point. We (Joe and I) will spend less time developing and more time helping everyone make games. We will start releasing source tutorials, getting started guides, and more! We want to be here before Q2 2017! ..and then we can start on the Intersect 2.0 road map. The source aren't releash yet, you will need to wait to be able to edit the source and translate the engine. Link to comment Share on other sites More sharing options...
Broun Posted February 5, 2017 Share Posted February 5, 2017 9 минут назад, сказал Gibier: Источник пока не releash, вы должны ждать, чтобы быть в состоянии отредактировать и перевести двигатель. So-Sorry. I figured out the problem encoding and the engine now supports the Cyrillic alphabet. I'd really like to translate menus and items of the game on the Russian language. (There are skills in this matter. Eclipse origins entirely in Russian translated. In gratitude, gives you the entire transfer. I think you would be useful. And of course, if possible, would help anything. Link to comment Share on other sites More sharing options...
Domino_ Posted March 24, 2017 Share Posted March 24, 2017 Suggestion - sql or mysql support, so players can login with game account in web, would give lots of options though web for administration, web market and vip system for automatic account update afther donation or voting for game. Link to comment Share on other sites More sharing options...
jcsnider Posted March 24, 2017 Author Share Posted March 24, 2017 We are using Sqlite for server side saving. We wanted to use a database driven system and MySql seemed like the obvious choice, however, we didn't want to add any additional requirements or setup procedures for using the engine. Sqlite is fairly similar to MySql in syntax so switching between the two won't be very difficult for anyone who knows what they're doing. (Ie: Anyone who would design web administration, web markets, vip systems, automatic account updates, donation management, etc) EVOLV and Domino_ 2 Link to comment Share on other sites More sharing options...
eins Posted March 24, 2017 Share Posted March 24, 2017 @Domino_ it is already using SQLite So switching to MySQL should be easy once the source ist out. /edit: Oh no, too late Link to comment Share on other sites More sharing options...
Puregamemale Posted March 25, 2017 Share Posted March 25, 2017 I'm so hyped about Beta 4, keep it up guys good work so proud to be a part of this community. Xeno 1 Link to comment Share on other sites More sharing options...
EVOLV Posted March 26, 2017 Share Posted March 26, 2017 Did not realize the SQL support thing was happening - that's really excellent! Pretty confident that'll bring about a lot of features people don't even know they want, yet. :3 As far as suggestions - just keep up the good work, really! In messing around with NPCs this morning, the only specific thing I thought would be a nice feature was a checkbox or whatnot for continuously animating sprites (e.g. flying entities). And that's not even a big deal. Great engine, team! Sethis 1 Link to comment Share on other sites More sharing options...
jcsnider Posted March 26, 2017 Author Share Posted March 26, 2017 4 minutes ago, EVOLV said: the only specific thing I thought would be a nice feature was a checkbox or whatnot for continuously animating sprites (e.g. flying entities). And that's not even a big deal. Great engine, team! Giving this thought. Would want the option for players and events too... maybe just a list of filenames in the server config <AnimatedSprites>bee.png,bat.png,dragon.png</AnimatedSprites> Definitely have this in mind though EVOLV and Sethis 2 Link to comment Share on other sites More sharing options...
Kibbelz Posted March 26, 2017 Share Posted March 26, 2017 Or just a checkbox in the npc/event editor? Link to comment Share on other sites More sharing options...
jcsnider Posted March 26, 2017 Author Share Posted March 26, 2017 59 minutes ago, Kibbelz said: Or just a checkbox in the npc/event editor? Then how to do handle player sprites? Hint: Can't do class editor.. because events and admin panel can reset someones sprite. If you want a way to say that graphic 1.png is a bird and should always be animated I cannot think of a better solution than the server config. Open to suggestions though. Link to comment Share on other sites More sharing options...
Kibbelz Posted March 26, 2017 Share Posted March 26, 2017 Seems tedious to do it that way :/ I would argue that most ppl wont use those sprites but i forgot about polymorphs. Link to comment Share on other sites More sharing options...
jcsnider Posted March 26, 2017 Author Share Posted March 26, 2017 I don't want to create a visual editor where you go down a list and checkmark each of the sprites that should be constantly animated. Most games will likely have 10 sprites most that use the feature. I will proceed with the server config option unless better ideas appear. Kibbelz 1 Link to comment Share on other sites More sharing options...
Aesthetic Posted March 26, 2017 Share Posted March 26, 2017 52 minutes ago, jcsnider said: I don't want to create a visual editor where you go down a list and checkmark each of the sprites that should be constantly animated. Most games will likely have 10 sprites most that use the feature. I will proceed with the server config option unless better ideas appear. Couldn't you just make a checkbox in the npc and event editor that says constantly animated? Link to comment Share on other sites More sharing options...
jcsnider Posted March 26, 2017 Author Share Posted March 26, 2017 1 hour ago, jcsnider said: Then how to do handle player sprites? Hint: Can't do class editor.. because events and admin panel can reset someones sprite. If you want a way to say that graphic 1.png is a bird and should always be animated I cannot think of a better solution than the server config. Open to suggestions though. Link to comment Share on other sites More sharing options...
Kyrise Posted March 26, 2017 Share Posted March 26, 2017 1 hour ago, jcsnider said: I don't want to create a visual editor where you go down a list and checkmark each of the sprites that should be constantly animated. Most games will likely have 10 sprites most that use the feature. I will proceed with the server config option unless better ideas appear. It could have a checkbox in the npcs editor, which causes the sprite to repeat infinitely. The animation of flying entities could be something like this: Link to comment Share on other sites More sharing options...
jcsnider Posted March 26, 2017 Author Share Posted March 26, 2017 But then it doesn't work for players Link to comment Share on other sites More sharing options...
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