Hello everyone, I've been using Intersect for a long time but I don't know why it happens that when I use the Crafting Option in the game it takes me out of the game after a few seconds, so I turn to you, I hope you can help me .
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This is the error:Â
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2023-08-26 20:23:10.616 [Error] InvalidOperationException: Control deleted twice
  Stack:   en Intersect.Client.Framework.Gwen.Control.Canvas.AddDelayedDelete(Base control)
  en Intersect.Client.Framework.Gwen.Control.Base.DelayedDelete()
  en Intersect.Client.Framework.Gwen.Control.Base.RemoveChild(Base child, Boolean dispose)
  en Intersect.Client.Interface.Game.DescriptionWindows.Components.ComponentBase.Dispose()
  en Intersect.Client.Interface.Game.DescriptionWindows.ItemDescriptionWindow.Dispose()
  en Intersect.Client.Interface.Game.Crafting.RecipeItem.pnl_HoverLeave(Base sender, EventArgs arguments)
  en Intersect.Client.Framework.Gwen.Control.Base.OnMouseLeft()
  en Intersect.Client.Framework.Gwen.Control.Base.InputMouseLeft()
  en Intersect.Client.Framework.Gwen.Input.InputHandler.UpdateHoveredControl(Base inCanvas)
  en Intersect.Client.Framework.Gwen.Input.InputHandler.OnMouseMoved(Base canvas, Int32 x, Int32 y, Int32 dx, Int32 dy)
  en Intersect.Client.Framework.Gwen.Control.Canvas.Input_MouseMoved(Int32 x, Int32 y, Int32 dx, Int32 dy)
  en Intersect.Client.Framework.Gwen.Input.IntersectInput.ProcessMessage(Object message)
  en Intersect.Client.MonoGame.Input.MonoInput.Update()
  en Intersect.Client.Core.Main.Update(TimeSpan deltaTime)
  en Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime)
  en Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
  en Microsoft.Xna.Framework.Game.Tick()
  en Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
  en Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
  en Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction)
  en Intersect.Client.Core.ClientContext.InternalStart()
  en Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown) Â
Question
Waterflood1
Hello everyone, I've been using Intersect for a long time but I don't know why it happens that when I use the Crafting Option in the game it takes me out of the game after a few seconds, so I turn to you, I hope you can help me .
Â
This is the error:Â
Â
2023-08-26 20:23:10.616 [Error] InvalidOperationException: Control deleted twice
  Stack:   en Intersect.Client.Framework.Gwen.Control.Canvas.AddDelayedDelete(Base control)
  en Intersect.Client.Framework.Gwen.Control.Base.DelayedDelete()
  en Intersect.Client.Framework.Gwen.Control.Base.RemoveChild(Base child, Boolean dispose)
  en Intersect.Client.Interface.Game.DescriptionWindows.Components.ComponentBase.Dispose()
  en Intersect.Client.Interface.Game.DescriptionWindows.ItemDescriptionWindow.Dispose()
  en Intersect.Client.Interface.Game.Crafting.RecipeItem.pnl_HoverLeave(Base sender, EventArgs arguments)
  en Intersect.Client.Framework.Gwen.Control.Base.OnMouseLeft()
  en Intersect.Client.Framework.Gwen.Control.Base.InputMouseLeft()
  en Intersect.Client.Framework.Gwen.Input.InputHandler.UpdateHoveredControl(Base inCanvas)
  en Intersect.Client.Framework.Gwen.Input.InputHandler.OnMouseMoved(Base canvas, Int32 x, Int32 y, Int32 dx, Int32 dy)
  en Intersect.Client.Framework.Gwen.Control.Canvas.Input_MouseMoved(Int32 x, Int32 y, Int32 dx, Int32 dy)
  en Intersect.Client.Framework.Gwen.Input.IntersectInput.ProcessMessage(Object message)
  en Intersect.Client.MonoGame.Input.MonoInput.Update()
  en Intersect.Client.Core.Main.Update(TimeSpan deltaTime)
  en Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime)
  en Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
  en Microsoft.Xna.Framework.Game.Tick()
  en Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
  en Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
  en Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction)
  en Intersect.Client.Core.ClientContext.InternalStart()
  en Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown) Â
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