Bloodymage Posted March 26, 2023 Share Posted March 26, 2023 Just as the titles states, when loading the 0.7.2.x source via github in a cloned resp or by pointing VS 2019 to the local project file and rebuilding the solution, it seems to not generate a build folder with the needed .pbn files to run the game. Â This is likely me not knowing how to use VS correctly, but any help pointing me in the right direction would be epic! Link to comment Share on other sites More sharing options...
Bloodymage Posted March 26, 2023 Author Share Posted March 26, 2023 I have also poured through the Developer documentation many times and this has worked in the past, so I MUST be missing something obvious. Link to comment Share on other sites More sharing options...
Lunam Posted March 26, 2023 Share Posted March 26, 2023 If your looking for the build files they are located in your build location under: Â Client - Intersect.Client/bin/Debug/net462 Editor - Intersect.Editor/bin/Debug/net462 Server - Intersect.Server/bin/Debug/net462 Bloodymage 1 Link to comment Share on other sites More sharing options...
Bloodymage Posted March 26, 2023 Author Share Posted March 26, 2023 Okay thank you for the confirmation on that! I just copied the new .exes since it did not generate any .pbn files and the client and server came up fine using the old .pbns. Do you possibly know why this would occur or how VS knows when to generate new .pbn's when necessary? Link to comment Share on other sites More sharing options...
Bloodymage Posted March 26, 2023 Author Share Posted March 26, 2023 Never mind, I have a good idea why this happened. Thank you again! Link to comment Share on other sites More sharing options...
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