Lunam Posted March 6, 2023 Share Posted March 6, 2023 So Im thinking about having global items: Items/weapons/armor/etc that is unique and global, meaning there are single instances of them on the entire server. Â E.g: God Sword - the most powerful sword in the game, and only a SINGLE character can possess it at one time in the server. Â You could balance this by allowing a player to only have it for a specified amount of time, or 100% drop chance on death so if you happen to kill the player, you are now the owner. Â And if the player logs out with the sword, they have a certain amount of time before the sword dissapears from their inventory/bank. Â Â Is this unbalanced? Are there fundamental flaws with this im not seeing? Â What are your thoughts? Link to comment Share on other sites More sharing options...
Gibier Posted March 6, 2023 Share Posted March 6, 2023 That would be a huge system but except the log out think can be made with event. Great idea! Link to comment Share on other sites More sharing options...
Lunam Posted March 6, 2023 Author Share Posted March 6, 2023 It wouldnt be huge. Itd be relatively easy, just have a global event that gives the first player the item then lock the event behind a boolean. Its more or less the balance im worried about. These items will be immensly powerful, otherwise there wouldnt be a need to try and get it  Edit: The log out system wouldnt be hard either i dont think. Could be done using time variables Link to comment Share on other sites More sharing options...
Gibier Posted March 6, 2023 Share Posted March 6, 2023 7 hours ago, Lunam said: It wouldnt be huge. Itd be relatively easy, just have a global event that gives the first player the item then lock the event behind a boolean. Its more or less the balance im worried about. These items will be immensly powerful, otherwise there wouldnt be a need to try and get it  Edit: The log out system wouldnt be hard either i dont think. Could be done using time variables You also need to made the death event with the pvp side of the system with a player ID. Would need a login event with a huge autorun for the log out system but I haven't play with intersect for 1-2 years so I could be wrong. Link to comment Share on other sites More sharing options...
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