buu Posted February 22, 2023 Share Posted February 22, 2023 Where can I find this? Link to comment Share on other sites More sharing options...
4 panda Posted February 24, 2023 Share Posted February 24, 2023 "Sprite Cast Anim" is an override for the player sprite added in PR#1347. The gist is that if you have a sprite called "base-male.png" you add "base-male_cast.png" in the same directory as "base-male.png" and it will be an allowed override for the player sprite itself when they are casting. Beefy Kasplant, buu and Mighty Professional 3 Link to comment Share on other sites More sharing options...
0 buu Posted February 23, 2023 Author Share Posted February 23, 2023 On 2/23/2023 at 3:19 PM, Weylon Santana said: Spell Editor? Expand I may have worded it wrong. Where do I put the sprite sheet to select it as a cast anim? Link to comment Share on other sites More sharing options...
0 Smoot Posted February 24, 2023 Share Posted February 24, 2023 On 2/23/2023 at 11:39 PM, buu said: I may have worded it wrong. Where do I put the sprite sheet to select it as a cast anim? Expand You build the animations in the Animation editor then select which animation in that dialog from your original post Link to comment Share on other sites More sharing options...
0 buu Posted February 24, 2023 Author Share Posted February 24, 2023 On 2/24/2023 at 1:05 AM, Smoot said: You build the animations in the Animation editor then select which animation in that dialog from your original post Expand The option is just "none". I can set anims for the other two option but not that one Link to comment Share on other sites More sharing options...
0 Lunam Posted February 24, 2023 Share Posted February 24, 2023 On 2/24/2023 at 4:41 PM, panda said: "Sprite Cast Anim" is an override for the player sprite added in PR#1347. The gist is that if you have a sprite called "base-male.png" you add "base-male_cast.png" in the same directory as "base-male.png" and it will be an allowed override for the player sprite itself when they are casting. Expand AW f* yes. Anyway we can get that for Resource harvesting as well? And/or even just able to change the standard interaction animation(the player taking a step)? Link to comment Share on other sites More sharing options...
-2 Weylon Santana Posted February 23, 2023 Share Posted February 23, 2023 Spell Editor? Link to comment Share on other sites More sharing options...
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