lurv Posted July 21, 2016 Share Posted July 21, 2016 I'm kind of curious.. What's the reason for the movement stutter bug in 1.5? It's got pretty bad on my server, i stop for like half a second each time i move a tile. What's the cause? Link to comment Share on other sites More sharing options...
0 jcsnider Posted August 11, 2016 Share Posted August 11, 2016 Just following up now that we have it fixed. Movement stutter was caused by some users having very inaccurate results reported by Environment.TickCount. Â We have now switched our time methods to use the .Net stopwatch class. It is a lot more accurate which does not cause delay between movement/steps. Mcadams 1 Link to comment Share on other sites More sharing options...
0 jcsnider Posted July 21, 2016 Share Posted July 21, 2016 No idea. I haven't looked into it yet. Once I have a chance to do so I'll update this thread. lurv 1 Link to comment Share on other sites More sharing options...
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lurv
I'm kind of curious.. What's the reason for the movement stutter bug in 1.5? It's got pretty bad on my server, i stop for like half a second each time i move a tile.
What's the cause?
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