usirname Posted December 18, 2022 Share Posted December 18, 2022 hello, i am bad at events!! is there a way to apply damage only when the spikes are out? Link to comment Share on other sites More sharing options...
0 Artheios Posted December 18, 2022 Share Posted December 18, 2022 Hello, the only way i see is to create your event with the spikes animation and after you have to calculate how many time is spent between spikes out and do a thing like this : label wait x ms (the time it takes for the spikes to be out) restore hp - y (the amount of damage to be done) go to label and the event must be in autorun, but i'm not sure the engine will like it, it may cause lag. usirname 1 Link to comment Share on other sites More sharing options...
0 usirname Posted December 19, 2022 Author Share Posted December 19, 2022 ahhhh ok i see what ur saying i didnt think of doing it this way, as in timed single block events, i have 1 event in the middle of all of the squares playing a offset animation every 1000 ms, and i could not get my head around it, thank you! Link to comment Share on other sites More sharing options...
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usirname
hello, i am bad at events!!
is there a way to apply damage only when the spikes are out?
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