Xiphoid Posted October 17, 2022 Share Posted October 17, 2022 Features - Premium for your game and conditions for premium players (Special Zones, Premium Items etc.) - Premium timer is not counting when player offline. (I want this for my game. If you counting timer when offline need source edit.) - Player based. (If you want to account based use Users Variables)  Firstly we need boolean player variable for activate player's premium  and need 3 integer variable (Seconds, Minutes, Hours)   and need 3 Common Event   Premium Activate Common Event is  Spawn Condition for Premium Activate   Premium Command Common Event   First text strings   720 Hours Premium Common Event  Conditional Branches should be Greater than or Equal to   Spawn Condition   Create Item for your game's shop and activate premium   System is Ready to Use  Let's Enjoy Beefy Kasplant, Vio, Smoot and 2 others 5 Link to comment Share on other sites More sharing options...
Neeknog Posted October 19, 2022 Share Posted October 19, 2022 I'm not sure this is a feature you want to tackle with the events system. What happens to a player when their in a premium zone and their premium hours run out? What happens to premium items in the players bank and inventory when their hours run out? Can players trade premium items to players who have not paid for a membership? How will player pay for premium membership with real world cash? I'm assuming the owner will have to accept payment on a website then manually give a premium membership activation item to the player. Also giving membership based on a large pool of hours that only count down when a player is logged in is a method I'm not sure many game owners are looking for.  It is cool that you have a small prototype for this idea created in via events, not sure its sustainable for a real release. Link to comment Share on other sites More sharing options...
Xiphoid Posted October 19, 2022 Author Share Posted October 19, 2022 What happens to a player when their in a premium zone and their premium hours run out?  You can add warp when end premium on events  Can players trade premium items to players who have not paid for a membership?  Your choice you can do tradable or non tradable of premium item  How will player pay for premium membership with real world cash?  You can use cms and microtransaction service. @XFallSeanehave a good cms for that.  Also giving membership based on a large pool of hours that only count down when a player is logged in is a method  Yes its an another method Link to comment Share on other sites More sharing options...
Neeknog Posted October 25, 2022 Share Posted October 25, 2022 okay. Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Weylon Santana Posted October 28, 2022 Share Posted October 28, 2022 On 10/17/2022 at 8:56 PM, Xiphoid said: Let's Enjoy I wouldn't say it so soon  You are using autorun events which is the main thing to avoid using in the intersect If this is a tutorial focusing on beginners, I understand the use of so many variables, but it would be nice to add that with only 1 variable of type int you can do the same system (explanation below)  On 10/17/2022 at 8:56 PM, Xiphoid said: Premium timer is not counting when player offline. (I want this for my game. If you counting timer when offline need source edit.) A false information, because when using the event command "set variable" you can set the variable to "time system" where it can be used for comparisons with the current server time, and you can remove the player's vip even with him offline , (in this case I would remove it when he logged in the game), that is, it is possible to "track" the player's vip time even offline, so when logging in, remove the vip if expired, without modifying the source To summarize, the best way to do this system (if you want to do it through events) is:  1 - var global type int (player variable to aplly only a players, user variables to aplly to whole account) 2 - Give vip commom event if the variable vip is equal to 0 set the variable equal to system time (now) add x (x = time you want to add in ms) 3 - Remove vip commom event if the variable vip is not equal a 0 and is lower than global time (create a temporary variable, set the value to for system time to be able to compare) set vip = 0 4 - Anywhere you need to see if the player is vip, just see if it's bigger than global time  But maybe this is a bit advanced if many people who are a beginner, maybe your tutorial is for beginners  But I could have thought of these solutions available without modifying the source   Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted October 28, 2022 Author Share Posted October 28, 2022 3 hours ago, Weylon Santana said: I wouldn't say it so soon  You are using autorun events which is the main thing to avoid using in the intersect If this is a tutorial focusing on beginners, I understand the use of so many variables, but it would be nice to add that with only 1 variable of type int you can do the same system (explanation below)  A false information, because when using the event command "set variable" you can set the variable to "time system" where it can be used for comparisons with the current server time, and you can remove the player's vip even with him offline , (in this case I would remove it when he logged in the game), that is, it is possible to "track" the player's vip time even offline, so when logging in, remove the vip if expired, without modifying the source To summarize, the best way to do this system (if you want to do it through events) is:  1 - var global type int (player variable to aplly only a players, user variables to aplly to whole account) 2 - Give vip commom event if the variable vip is equal to 0 set the variable equal to system time (now) add x (x = time you want to add in ms) 3 - Remove vip commom event if the variable vip is not equal a 0 and is lower than global time (create a temporary variable, set the value to for system time to be able to compare) set vip = 0 4 - Anywhere you need to see if the player is vip, just see if it's bigger than global time  But maybe this is a bit advanced if many people who are a beginner, maybe your tutorial is for beginners  But I could have thought of these solutions available without modifying the source   thanks for informations Weylon i can prepare a offline counting system with events Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now