Hey, so I recently updated my game from 0.6.2.460 and started having some problems. One of which is that both the player and NPCs (enemies) sometimes hit a brief lag when traversing between contiguous maps. This doesn't happen every time, but most times, and I haven't been able to figure out what determines whether this happens. I would estimate the pause as being between 50 and 200 miliseconds, so not very long, but enough to be noticeable. It's noticeable enough to really mess up the overall experience.Â
Â
I've been able to determine that this does *not* happen on a fresh map with nothing but NPCs and the player on it, so my best guess is that it's some event that's present in the adjoining map. I haven't been able to determine which event it is yet. It's hard to figure out because it affects NPCs as well as players, and the events themselves only affect players.Â
Â
So far the only lead I have on this is that it *might* be something to do with these warp-in and warp-out special effect events I have, since the update has also made those stop working correctly (I have been using a method of using an in-map event to trigger a common event to fade to/from black or white when the player warps through a door, and those aren't working correctly now either, but that might be better served in a separate topic).
Question
PrincessNoodlelimbs
Hey, so I recently updated my game from 0.6.2.460 and started having some problems. One of which is that both the player and NPCs (enemies) sometimes hit a brief lag when traversing between contiguous maps. This doesn't happen every time, but most times, and I haven't been able to figure out what determines whether this happens. I would estimate the pause as being between 50 and 200 miliseconds, so not very long, but enough to be noticeable. It's noticeable enough to really mess up the overall experience.Â
Â
I've been able to determine that this does *not* happen on a fresh map with nothing but NPCs and the player on it, so my best guess is that it's some event that's present in the adjoining map. I haven't been able to determine which event it is yet. It's hard to figure out because it affects NPCs as well as players, and the events themselves only affect players.Â
Â
So far the only lead I have on this is that it *might* be something to do with these warp-in and warp-out special effect events I have, since the update has also made those stop working correctly (I have been using a method of using an in-map event to trigger a common event to fade to/from black or white when the player warps through a door, and those aren't working correctly now either, but that might be better served in a separate topic).
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now