I've finally figured out how spells auto-rotate for the cast animation, however it's very confusing and doesn't line up well with the player. Will this be adjusted later, or will we have a very accurate description of how it lines up with the player and auto rotates? I understand how projectiles work quite well, but the spells cast and hit animation are very confusing. Much appreciated everyone, this community is really turning into something nice!
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WereAlpaca
I've finally figured out how spells auto-rotate for the cast animation, however it's very confusing and doesn't line up well with the player. Will this be adjusted later, or will we have a very accurate description of how it lines up with the player and auto rotates? I understand how projectiles work quite well, but the spells cast and hit animation are very confusing. Much appreciated everyone, this community is really turning into something nice!
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