As you can see the things are done like this : 35 folders (named A to ZI)Â of 45 maps (1 to 45).
All the maps are linked each others.
The purpose is when i tried linking A1 to A45 from the left tile of A1 it's not possible so my world stay flat ^^. I know that with events i should teleport the player where i want but i'm thinking for those who will pass after me (what ?? no one is crazy enough to do such things ?).
Â
So here is my request (think it could be a cool feature for the engine) can someone handle something that can make the world goes round ?
Question
Artheios
Hello all ! I'm actually developping a game for which i use another method of mapping here's what it look like.
https://ascensiongamedev.com/resources/filehost/89c292d65a3caacc020bda4991e58723.png
As you can see the things are done like this : 35 folders (named A to ZI)Â of 45 maps (1 to 45).
All the maps are linked each others.
The purpose is when i tried linking A1 to A45 from the left tile of A1 it's not possible so my world stay flat ^^. I know that with events i should teleport the player where i want but i'm thinking for those who will pass after me (what ?? no one is crazy enough to do such things ?).
Â
So here is my request (think it could be a cool feature for the engine) can someone handle something that can make the world goes round ?
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