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Compiling the Source into a final release structure.


kcclemo

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Hello all,

Is there a straight forward way to compile the source into a similar structure as the final release that we can download from here?

https://www.freemmorpgmaker.com/downloads/

 

When building in Visual Studio 2019, it is all dumped into the "debug" folder with all the extra debugging resources. I'd like to be able to simply build a "release" build instead so that I don't have to pick out the files manually.

 

Thanks, again!

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You should write a script that uses MSBuild to build the project and copies the binaries and assets to where you want, and you should specifically build it with "/p:Configuration=Release". Google will be your friend.

 

As everyone has different desires, environments, and assets, we don't have a prepared script or anything like that to hand out.

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