kcclemo Posted April 19, 2022 Share Posted April 19, 2022 Hello all, Is there a straight forward way to compile the source into a similar structure as the final release that we can download from here? https://www.freemmorpgmaker.com/downloads/ Â When building in Visual Studio 2019, it is all dumped into the "debug" folder with all the extra debugging resources. I'd like to be able to simply build a "release" build instead so that I don't have to pick out the files manually. Â Thanks, again! Link to comment Share on other sites More sharing options...
0 panda Posted April 19, 2022 Share Posted April 19, 2022 You should write a script that uses MSBuild to build the project and copies the binaries and assets to where you want, and you should specifically build it with "/p:Configuration=Release". Google will be your friend. Â As everyone has different desires, environments, and assets, we don't have a prepared script or anything like that to hand out. Link to comment Share on other sites More sharing options...
0 kcclemo Posted April 20, 2022 Author Share Posted April 20, 2022 Thank you @panda, that answers my question. My ultimate goal was to reproduce the result I see in your release structure so I'll get to work on a script that does that. Link to comment Share on other sites More sharing options...
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kcclemo
Hello all,
Is there a straight forward way to compile the source into a similar structure as the final release that we can download from here?
https://www.freemmorpgmaker.com/downloads/
Â
When building in Visual Studio 2019, it is all dumped into the "debug" folder with all the extra debugging resources. I'd like to be able to simply build a "release" build instead so that I don't have to pick out the files manually.
Â
Thanks, again!
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