Hi again - just looking for people's experience on player variables for long-term use. Thus far i've only used them to accomodate quests / events, but I'd like to do things like profession levels and skill/weapon specialization points, bestiary etc.
I'm not sure if the projects that have implemented these used variables & events to accomplish them, or if they've addressed them via source; are variables for more fluid values reliable for long term storage of player data (relative to the reliability of any other player data inherently part of the engine, i.e. level, etc.)?
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Vaiku
Hi again - just looking for people's experience on player variables for long-term use. Thus far i've only used them to accomodate quests / events, but I'd like to do things like profession levels and skill/weapon specialization points, bestiary etc.
I'm not sure if the projects that have implemented these used variables & events to accomplish them, or if they've addressed them via source; are variables for more fluid values reliable for long term storage of player data (relative to the reliability of any other player data inherently part of the engine, i.e. level, etc.)?
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