I have a sprite sheet that has 9 frame for it's walking.
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On 6.3 i had no problems once I figured out how to set to 9 frames, but since switching to 7.0, I've noticed after moving, my 2nd or 3rd frame of the walking becomes what it stops at when I'm no longer moving instead of the first frame. Additionally, after attacking it also goes back the wrong frame, but only after moving first.
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Id rather not set a ridiculously low idle timer to workaround; how do I set what frame my player is set to after it finishes moving?
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Vaiku
Hello,
I have a sprite sheet that has 9 frame for it's walking.
Â
On 6.3 i had no problems once I figured out how to set to 9 frames, but since switching to 7.0, I've noticed after moving, my 2nd or 3rd frame of the walking becomes what it stops at when I'm no longer moving instead of the first frame. Additionally, after attacking it also goes back the wrong frame, but only after moving first.
Â
Id rather not set a ridiculously low idle timer to workaround; how do I set what frame my player is set to after it finishes moving?
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