I'm sure this might be possible with some technical/event wizardry, but I was wondering if anyone had a good process for this or dealt with it before -Â
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For example, let's say you set up a 3x3 grid in your map with a specific resource. By default, when running the game all of these will appear at the same time until the player has depleted them. Is there a way to set only a certain number/percentage of resources to appear at once? For example, you could set it to 50% and only half of the available resource tiles spawn/appear (Until one is harvested then another will pop elsewhere in to replace it.)Â
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Additionally, is there a way to hide a resource tile if the player does not meet a specific condition? Right now they can still be seen, just not harvested.Â
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TheBearWannabe
I'm sure this might be possible with some technical/event wizardry, but I was wondering if anyone had a good process for this or dealt with it before -Â
Â
For example, let's say you set up a 3x3 grid in your map with a specific resource. By default, when running the game all of these will appear at the same time until the player has depleted them. Is there a way to set only a certain number/percentage of resources to appear at once? For example, you could set it to 50% and only half of the available resource tiles spawn/appear (Until one is harvested then another will pop elsewhere in to replace it.)Â
Â
Additionally, is there a way to hide a resource tile if the player does not meet a specific condition? Right now they can still be seen, just not harvested.Â
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Thanks!
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