So I have been cooking in my game, I made an event to cook. You get 4 options, Cook, cook 5, cook 10, cook all. Everything works aside from cook all. Is there a way I can get it to count how many of the items I’m holding and give an equal amount back as cooked? Currently it fills my entire inventory with the new cooked item. Instead of returning an equal amount to what I was actually holding.
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relentlesspoetry
So I have been cooking in my game, I made an event to cook. You get 4 options, Cook, cook 5, cook 10, cook all. Everything works aside from cook all. Is there a way I can get it to count how many of the items I’m holding and give an equal amount back as cooked? Currently it fills my entire inventory with the new cooked item. Instead of returning an equal amount to what I was actually holding.
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