I'm hoping to use projectiles on weapons to accomodate adding unique spell effects to weapons, including melee ones. For example, a dagger that has a range=1 projectile that takes health from player each time they hit but maybe adds mana, or applies a dot to the enemy, etc.
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My problem is that this treats the weapon as a projectile and puts the entity's animation into a the "_Shoot" instead of the "_attack" that I'd like (for some reason, _weapon doesn't seem to work as I'd expect? not sure when _weapon even applies...)
What i'd like to do is be able to assign to each item the appropriate attack state that the entity should use, regardless of what I set for those other values. This will also allow me to expand from only one _attack state (thrust vs. slash animations).
Â
I have no idea where to start though, looking for input / anyone who's done something similar!
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Vaiku
I'm hoping to use projectiles on weapons to accomodate adding unique spell effects to weapons, including melee ones. For example, a dagger that has a range=1 projectile that takes health from player each time they hit but maybe adds mana, or applies a dot to the enemy, etc.
Â
My problem is that this treats the weapon as a projectile and puts the entity's animation into a the "_Shoot" instead of the "_attack" that I'd like (for some reason, _weapon doesn't seem to work as I'd expect? not sure when _weapon even applies...)
What i'd like to do is be able to assign to each item the appropriate attack state that the entity should use, regardless of what I set for those other values. This will also allow me to expand from only one _attack state (thrust vs. slash animations).
Â
I have no idea where to start though, looking for input / anyone who's done something similar!
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