I saw a visually similar effect was done by @Ainz Ooal Gown on their Journal/Tradeskill eventing system, but I was hoping to have some assistance on something hopefully easier.
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(Example of the system they where using)
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I'm looking to create a common event for random books that can be found in the world - Clicking on a bookshelf will have an event manually tied to it "Book 1" etc. and when opening, a large/full screen text window will appear to display text. Right now, the text windows in my client are on the smaller side, and I was wondering if there was a way to adjust it's size through a setting somewhere, or is there an event type for displaying text that I'm missing? Other than that I figured I could create images and have them display, but this might eat up into the size of the game files itself.Â
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TheBearWannabe
I saw a visually similar effect was done by @Ainz Ooal Gown on their Journal/Tradeskill eventing system, but I was hoping to have some assistance on something hopefully easier.
Â
(Example of the system they where using)
Â
I'm looking to create a common event for random books that can be found in the world - Clicking on a bookshelf will have an event manually tied to it "Book 1" etc. and when opening, a large/full screen text window will appear to display text. Right now, the text windows in my client are on the smaller side, and I was wondering if there was a way to adjust it's size through a setting somewhere, or is there an event type for displaying text that I'm missing? Other than that I figured I could create images and have them display, but this might eat up into the size of the game files itself.Â
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Thank you!
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