I'm trying to conform some assets i've gotten ahold of to what the intersect engine uses. Particularly when it comes to entity animations, how do we know/set how big the spritesheets they use need to be? And can we change the entity size itself?
for example, the art i'm using is 64x64, but even if I make a 4x4 grid of the movement animations evenly spaced (like a search told me should work), I get funky animations that seem to indicate the engine is trying to use 32x48 still.
Edit: It seems like it was picking up blank space too much or something, because 48x48 seems to work fine. It'll be a terrible pain to manipulate these sheets to get them to spit out frames 48x48 as expected, but the entity itself fits into 48x48, it's just formatted at 64x64... not sure if there's an easier way that someone knows of.
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Vaiku
Hello,
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I'm trying to conform some assets i've gotten ahold of to what the intersect engine uses. Particularly when it comes to entity animations, how do we know/set how big the spritesheets they use need to be? And can we change the entity size itself?
for example, the art i'm using is 64x64, but even if I make a 4x4 grid of the movement animations evenly spaced (like a search told me should work), I get funky animations that seem to indicate the engine is trying to use 32x48 still.
Edit: It seems like it was picking up blank space too much or something, because 48x48 seems to work fine. It'll be a terrible pain to manipulate these sheets to get them to spit out frames 48x48 as expected, but the entity itself fits into 48x48, it's just formatted at 64x64... not sure if there's an easier way that someone knows of.
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