Kibbelz Posted July 16, 2016 Share Posted July 16, 2016 Combat completion, Action messages, Blocking and more! July 15th 2016  News/Updates Before reading the final update on combat, we suggest you check out the previous patches here! Combat is finally complete with bug fixes and the addition of action messages and blocking of both projectiles and melee basic attacks. Critical strikes have also been introduced alongside properties in options file to easily assign crit chance (default 1/20) and the crit damage multiplier (default 1.5x)! These changes will be included in patch 1.5!   Action Messages for combat and blocking In the video below you can see action messages displaying the damage values and other important combat messages such as notifying the players the projectile was blocked! Other action messages include healing, status effects such as stunning, levelling up and critical attacks! Spoiler   As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress! Henry, WereAlpaca and Xeno 3 Link to comment Share on other sites More sharing options...
Giligis Posted July 16, 2016 Share Posted July 16, 2016 Awesome! Definitely needed for an "action" style battle system, as always good work boys! Keep it up. Link to comment Share on other sites More sharing options...
Zetasis Posted July 16, 2016 Share Posted July 16, 2016 Do the entities still just stand there when attacking? That was my only issue with the combat system. Other then that it looks awesome. Link to comment Share on other sites More sharing options...
Kibbelz Posted July 16, 2016 Author Share Posted July 16, 2016 Theoretically 2 melee champs would just stand there. However with with introduction of dynamic projectiles you can make some ranged weapons such as spear thrusts or sword slashes. Adding range to the game creates mobility since blocking now exists. A tank will move towards an archer with his shield up (and 30% decreased movespeed), using the archers movement speed which scales with the speed stat, he needs to re-position to shoot the tank from behind. This encourages less people standing and pressing attack until the other one dies. More so verses NPC combat when I plan to add NPC spells & projectiles. Zetasis 1 Link to comment Share on other sites More sharing options...
Zetasis Posted July 16, 2016 Share Posted July 16, 2016 Well that sounds interesting. Can't wait to give it a try so hurry up already. Nah for real it sounds pretty awesome. jcsnider 1 Link to comment Share on other sites More sharing options...
jcsnider Posted July 16, 2016 Share Posted July 16, 2016 We'll be shipping all this out as soon as I get to my PC and package it up. Link to comment Share on other sites More sharing options...
Henry Posted July 16, 2016 Share Posted July 16, 2016 Â Link to comment Share on other sites More sharing options...
Giligis Posted July 17, 2016 Share Posted July 17, 2016 Lmao that had me dying Henry, I love spongebob Link to comment Share on other sites More sharing options...
jcsnider Posted July 17, 2016 Share Posted July 17, 2016 12 hours ago, jcsnider said: We'll be shipping all this out as soon as I get to my PC and package it up. I lied lol. Took us way to long to swap out the sound system and head unit in my buddies Mustang XD. Will ship out tomorrow I am going to bed lol Giligis, Zetasis and WereAlpaca 3 Link to comment Share on other sites More sharing options...
Giligis Posted July 17, 2016 Share Posted July 17, 2016 LOL, atleast it was a worthy excuse, now worries bud Link to comment Share on other sites More sharing options...
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