I did a quick search around the help section but I was unable to find a previous post with this same issue. I just started messing around with a new project this morning and ran into an issue that I can get worked out, although I'll admit I have only been messing around with the visual stuff for the most part.Â
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I have a sprite template that I am working on, but to keep stuff simple I am just using this sprite sheet for movement and casting. The movement side of things works perfect. All sheets are based on sprites being 64x64. I can throw a sprite in there if it makes things easier.Â
Â
Movement:
Spoiler
Â
Sprite sheet is 384 x 256
Â
Example (Just walks down and then in a circle, it looks stupid, but its working exactly how I wanted):
Spoiler
Â
The issue I run into is with the casting animation. It looks like it runs through fine but then after frame 4 it goes to a blank frame before going back to the standing frame.Â
Â
Casting:
Spoiler
Â
This sheet is 256x256
Â
Example:
Spoiler
Â
I get that I could probably adjust the cast time of the spell or something but I assume if there was a minute cast time it would spend 15 seconds on each frame. Currently it goes 1, 2, 3, 4 , blank blue frame. Even if I make every single 64x64 frame a different color it still has the blue blank frame at the end of the casting animation. When I have an actual sprite filled in the blue frame is just a completely blank frame.Â
Â
The one and only thing I have changed so far is the NormalFrames. I did attempt to move the cast frames up and down by one but it kind of did the same thing. I have restarted both client and server.
Â
 "Sprites": {
  "IdleFrames": 4,
  "NormalFrames": 6,
  "CastFrames": 4,
  "AttackFrames": 4,
  "ShootFrames": 4,
  "WeaponFrames": 4,
  "NormalSheetAttackFrame": 3,
  "NormalSheetDashFrame": 1,
  "MovingFrameDuration": 200,
  "IdleFrameDuration": 200,
  "TimeBeforeIdle": 4000
Question
Apache_
Hello all,Â
Â
I did a quick search around the help section but I was unable to find a previous post with this same issue. I just started messing around with a new project this morning and ran into an issue that I can get worked out, although I'll admit I have only been messing around with the visual stuff for the most part.Â
Â
I have a sprite template that I am working on, but to keep stuff simple I am just using this sprite sheet for movement and casting. The movement side of things works perfect. All sheets are based on sprites being 64x64. I can throw a sprite in there if it makes things easier.Â
Â
Movement:
Â
Sprite sheet is 384 x 256
Â
Example (Just walks down and then in a circle, it looks stupid, but its working exactly how I wanted):
Â
The issue I run into is with the casting animation. It looks like it runs through fine but then after frame 4 it goes to a blank frame before going back to the standing frame.Â
Â
Casting:
Â
This sheet is 256x256
Â
Example:
Â
I get that I could probably adjust the cast time of the spell or something but I assume if there was a minute cast time it would spend 15 seconds on each frame. Currently it goes 1, 2, 3, 4 , blank blue frame. Even if I make every single 64x64 frame a different color it still has the blue blank frame at the end of the casting animation. When I have an actual sprite filled in the blue frame is just a completely blank frame.Â
Â
The one and only thing I have changed so far is the NormalFrames. I did attempt to move the cast frames up and down by one but it kind of did the same thing. I have restarted both client and server.
Â
 "Sprites": {
  "IdleFrames": 4,
  "NormalFrames": 6,
  "CastFrames": 4,
  "AttackFrames": 4,
  "ShootFrames": 4,
  "WeaponFrames": 4,
  "NormalSheetAttackFrame": 3,
  "NormalSheetDashFrame": 1,
  "MovingFrameDuration": 200,
  "IdleFrameDuration": 200,
  "TimeBeforeIdle": 4000
Â
Do I need to have more or less casting frames? I
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