ToshaAngel Posted October 13, 2021 Share Posted October 13, 2021 Is it possible to make a different frame table for the Hero and NPC? For example: The character _idle has 8 frames, and the NPC _idle has 4 frames. Link to comment Share on other sites More sharing options...
0 Cheshire Posted October 13, 2021 Share Posted October 13, 2021 Not without some rewriting, like how would the engine know what sprite to use more or less frames for? Link to comment Share on other sites More sharing options...
0 Weylon Santana Posted October 13, 2021 Share Posted October 13, 2021 20 minutes ago, Cheshire said: Not without some rewriting, like how would the engine know what sprite to use more or less frames for? In config on server has the option for this no? Amout of frames in each animation? Link to comment Share on other sites More sharing options...
0 Cheshire Posted October 13, 2021 Share Posted October 13, 2021 Just now, Weylon Santana said: In config on server has the option for this no? Amout of frames in each animation? The original question answers yours. Link to comment Share on other sites More sharing options...
0 Weylon Santana Posted October 13, 2021 Share Posted October 13, 2021 3 hours ago, Cheshire said: The original question answers yours. I understand now, his example was what really confused me Link to comment Share on other sites More sharing options...
0 Mitsueda Posted October 14, 2021 Share Posted October 14, 2021 You can use one repeat graphics to iddle each one, example If you want 8 frames to you hero - let's think about your frames, if hero has eight movement frames designed and npc has four, you have to draw all of these in 8 frames, but when put 4 frames each npc you draw repeated. follow below graphic HERO EXAMPLE HERO - iddle 8 movements FRAME1 - movement 1 FRAME2 - movement 2 FRAME3 - movement 3 FRAME4 - movement 4 FRAME5 - movement 5 FRAME6 - movement 6 FRAME7 - movement 7 FRAME8 - movement 8 graphic NPC EXAMPLE 1 NPC - iddle (first tip will extend the npc iddle frame during time) 4 movements FRAME1 - movement 1 FRAME2 - movement 1 FRAME3 - movement 2 FRAME4 - movement 2 FRAME5 - movement 3 FRAME6 - movement 3 FRAME7 - movement 4 FRAME8 - movement 4 graphic NPC EXAMPLE 2 NPC - iddle2 (second tip will shorten the npc iddle frame during time) 4 frames FRAME1 - movement 1 FRAME2 - movement 2 FRAME3 - movement 3 FRAME4 - movement 4 FRAME5 - movement 1 FRAME6 - movement 2 FRAME7 - movement 3 FRAME8 - movement 4 graphic NPC EXAMPLE 3 NPC - iddle3 (third tip will be an option for specific graphics) 4 graphics FRAME1 - movement 2 FRAME2 - movement 1 FRAME3 - movement 2 FRAME4 - movement 3 FRAME5 - movement 4 FRAME6 - movement 3 FRAME7 - movement 2 FRAME8 - movement 1 later. Acess engine Directory /Interset Engine/Server/Resource/ open Config.json I Think you can change here basic frames to 8 in Iddle Frames }, "Sprites": { "IdleFrames": 4, "NormalFrames": 4, "CastFrames": 4, "AttackFrames": 4, "ShootFrames": 4, "WeaponFrames": 4, "NormalSheetAttackFrame": 3, "NormalSheetDashFrame": 1, "MovingFrameDuration": 100, "IdleFrameDuration": 200, "TimeBeforeIdle": 4000 If I do not help you or you dont understand pls send me ToshaAngel 1 Link to comment Share on other sites More sharing options...
0 ToshaAngel Posted October 14, 2021 Author Share Posted October 14, 2021 10 hours ago, Mitsueda said: Вы можете использовать одну повторяющуюся графику для простоя каждой, например Если вы хотите, чтобы ваш герой 8 кадров - давайте подумаем о ваших кадрах, если у героя есть восемь разработанных кадров движения, а у npc четыре, вы должны нарисовать все это в 8 кадрах, но когда помещаете 4 кадра, каждый npc, который вы рисуете, повторяется. следуйте ниже графический ПРИМЕР ГЕРОЯ HERO - холостой ход 8 движений КАДР1 - движение 1 FRAME2 - движение 2 FRAME3 - механизм 3 FRAME4 - движение 4 FRAME5 - движение 5 FRAME6 - механизм 6 FRAME7 - механизм 7 FRAME8 - механизм 8 графический NPC ПРИМЕР 1 NPC - iddle (первая подсказка будет увеличивать время ожидания npc) 4 движения КАДР1 - движение 1 FRAME2 - движение 1 FRAME3 - движение 2 FRAME4 - движение 2 FRAME5 - механизм 3 FRAME6 - механизм 3 FRAME7 - движение 4 FRAME8 - движение 4 графический NPC ПРИМЕР 2 NPC - iddle2 (второй наконечник сократит время ожидания npc-кадра) 4 кадра КАДР1 - движение 1 FRAME2 - движение 2 FRAME3 - механизм 3 FRAME4 - движение 4 FRAME5 - движение 1 FRAME6 - движение 2 FRAME7 - механизм 3 FRAME8 - движение 4 графический NPC ПРИМЕР 3 NPC - iddle3 (третий совет будет вариантом для конкретной графики) 4 графика FRAME1 - движение 2 FRAME2 - движение 1 FRAME3 - движение 2 FRAME4 - механизм 3 FRAME5 - движение 4 FRAME6 - механизм 3 FRAME7 - движение 2 FRAME8 - движение 1 потом. Каталог движка доступа / Interset Engine / Сервер / Ресурс / открыть Config.json Думаю, вы можете изменить здесь базовые кадры на 8 в холостых кадрах. }, «Sprites»: { «IdleFrames»: 4, «NormalFrames»: 4, «CastFrames»: 4, «AttackFrames»: 4, «ShootFrames»: 4, «WeaponFrames»: 4, «NormalSheetAttackFrame»: 3, " NormalSheetDashFrame »: 1, « MovingFrameDuration »: 100, « IdleFrameDuration »: 200, « TimeBeforeIdle »: 4000 Если я вам не помогу или вы не понимаете, пожалуйста, пришлите мне Thank you very much! Something I didn't think of such a solution) Mitsueda 1 Link to comment Share on other sites More sharing options...
0 Mitsueda Posted October 14, 2021 Share Posted October 14, 2021 nice if you want to trade ideas and helpings just send me a message in discord lucasennin#4203 Link to comment Share on other sites More sharing options...
Question
ToshaAngel
Is it possible to make a different frame table for the Hero and NPC?
For example: The character _idle has 8 frames, and the NPC _idle has 4 frames.
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