At some point, while I was doing something, I don't remember what, everyone stopped, npcs stopped, it wasn't possible to send a message in the chat, etc., but the server didn't crash and there was no error, whoever was in the game didn't took off, but the world didn't work, it was like you were a ghost there.
The error only comes when closing the server, this one below, I was wondering if anyone knows what it can be?
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Can I report even without having "step playback?"
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2021-10-05 01:50:01.295 [Error]Â
 Message: Got ack for message not yet sent?
  Stack:   em Lidgren.Network.NetException.Assert(Boolean isOk, String message) na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetException.cs:linha 62
  em Lidgren.Network.NetReliableSenderChannel.ReceiveAcknowledge(Double now, Int32 seqNr) na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetReliableSenderChannel.cs:linha 246
  em Lidgren.Network.NetConnection.Heartbeat(Double now, UInt32 frameCounter) na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetConnection.cs:linha 255
  em Lidgren.Network.NetPeer.Heartbeat() na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetPeer.Internal.cs:linha 379
  em Lidgren.Network.NetPeer.ExecutePeerShutdown() na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetPeer.Internal.cs:linha 268
  em Lidgren.Network.NetPeer.NetworkLoop() na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetPeer.Internal.cs:linha 236
  em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  em System.Threading.ThreadHelper.ThreadStart()
Question
Weylon Santana
At some point, while I was doing something, I don't remember what, everyone stopped, npcs stopped, it wasn't possible to send a message in the chat, etc., but the server didn't crash and there was no error, whoever was in the game didn't took off, but the world didn't work, it was like you were a ghost there.
The error only comes when closing the server, this one below, I was wondering if anyone knows what it can be?
Â
Can I report even without having "step playback?"
Â
2021-10-05 01:50:01.295 [Error]Â
 Message: Got ack for message not yet sent?
  Stack:   em Lidgren.Network.NetException.Assert(Boolean isOk, String message) na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetException.cs:linha 62
  em Lidgren.Network.NetReliableSenderChannel.ReceiveAcknowledge(Double now, Int32 seqNr) na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetReliableSenderChannel.cs:linha 246
  em Lidgren.Network.NetConnection.Heartbeat(Double now, UInt32 frameCounter) na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetConnection.cs:linha 255
  em Lidgren.Network.NetPeer.Heartbeat() na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetPeer.Internal.cs:linha 379
  em Lidgren.Network.NetPeer.ExecutePeerShutdown() na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetPeer.Internal.cs:linha 268
  em Lidgren.Network.NetPeer.NetworkLoop() na C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetPeer.Internal.cs:linha 236
  em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  em System.Threading.ThreadHelper.ThreadStart()
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