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WIP [Intersect] Anima Seeds


Arufonsu

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  • Arufonsu changed the title to [IndieMMORPG] Anima Seeds
  • 1 month later...
  On 12/24/2021 at 1:54 PM, Smoot said:

It's cool but my god I'm blind from the brightness. I just think the background is too much. Just my opinion though

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Thanks for the feedback, this login screen was just Placeholder using the colour #FFFFFFFFFFF, just updated the preview in the main post ;)

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  • Arufonsu changed the title to [Indie] Anima Seeds Online

Main Post Updates:

  • Removed "Dev Previews" (redundant), previews are going to be posted within the dev log in the main post and the update posts from now on.

 

 

[23-01-22]

  • [Art Enhancement] GUI: decided to go after a "darker" theme.
  • [Art Enhancement] Removed the "E" label por equipped equipment, instead, the inventory slot correspoding to the equipped equipment will have a distinct colour from other slots.
  • [Art Enhancement] Added Cursor Controller: Cursor's texture will change whenever we hover it over an Item that can be dragged, texture will change as well whenever we drag that item around the inventory window ! 
  • The same logic will be implemented when dragging GUI windows, hovering an attackable NPC, hovering a talkable NPC, and more !

 

 

[28-01-22]

  • [Art Enhancement] Implemented dynamic shadows for human's hairstyles !

 

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[12-02-22]: A lot of art, sound effect and feature enhancements !

  • Added an ingame graphic clock, inspired in one of those games from my childhood: "The legend of Zelda: Majora's Mask" (Note: the sun and moon are currently placeholders).
  • Cursor Controller: expanded the drag and drop texture switch capability to hotbars and spells.
  • Cursor Controller SFX: drag and drop of items have been enchanced with unique sound effects, whenever we drag n' drop !
  • Cursor Controller: Hovering an attackable NPC will change the cursor's texture into a specific one for the matter (Note: the "attack" cursor texture is currently a placeholders).
  • Cursor Controller: Hovering an event NPC will change the cursor's texture into a specific one for the matter. (Note: the "dialogue" cursor texture is currently a placeholders).
  • A lot of GUI changes: screen wide exp bar, hotbar slots redisigned, simplified the game menu items by creating a button that toggles their visibility.
    All these adapt in width and height to every available resolution !
  • Empty inventory slot textures are drawn gray, inventory slots with items are drawn white, and inventory slots with equipped items are drawn yellow
    (altho i've further plans to change the inventory and equipment behavior).
  • Item Description windows will now follow up the cursor's position, instead of just being rendered next to the inventory window !
  • Events with triggers such as shops, dialogues and bank, should happen while the rest of the GUI is hidden now, hopefully it will allow me to create a clean flow for NPCs dialogues the way i want later on.

 

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  • Arufonsu changed the title to [Intersect] Anima Seeds

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