<MapWidth>12</MapWidth>
   <MapHeight>12</MapHeight>
   <TileWidth>48</TileWidth>
   <TileHeight>48</TileHeight>
That means each map that I have is exactly 576 x 576 px. I created a 576 x 576 checkered grid that was partially transparent. My intention was to use the Overlay in the Map Properties to display this checkered grid on top of my map so I could temporarily see the tiles while in the game. However, instead of being static, the Overlay image followed my character around. I never used Overlay before, so I didn't know that it was supposed to behave this way. Also, another thing that I noticed was that my Overlay was distorted. Instead of being perfectly squared, the tiles were rectangle.
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By default, Intersect has the config set to :
   <MapWidth>32</MapWidth>
   <MapHeight>26</MapHeight>
   <TileWidth>32</TileWidth>
   <TileHeight>32</TileHeight>
That means in the default settings, each map is exactly 1024 x 832 px. I went ahead and created a new grid for testing purposes that is 1024 x 832. I was in a hurry, but I think that I got all of the squares right. I set it to 75% transparency. You can test it out and see what I mean. Hopefully you get the same results with your settings.
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UPDATE: I can accomplish what I want by using Mask. I just thought that Overlay would be easier since I just have to select my Grid View image from the drop down menu and click Save. Using a Mask might interfere with existing Masks?
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gaveitatry
My config was set to:
   <MapWidth>12</MapWidth>
   <MapHeight>12</MapHeight>
   <TileWidth>48</TileWidth>
   <TileHeight>48</TileHeight>
That means each map that I have is exactly 576 x 576 px. I created a 576 x 576 checkered grid that was partially transparent. My intention was to use the Overlay in the Map Properties to display this checkered grid on top of my map so I could temporarily see the tiles while in the game. However, instead of being static, the Overlay image followed my character around. I never used Overlay before, so I didn't know that it was supposed to behave this way. Also, another thing that I noticed was that my Overlay was distorted. Instead of being perfectly squared, the tiles were rectangle.
Â
By default, Intersect has the config set to :
   <MapWidth>32</MapWidth>
   <MapHeight>26</MapHeight>
   <TileWidth>32</TileWidth>
   <TileHeight>32</TileHeight>
That means in the default settings, each map is exactly 1024 x 832 px. I went ahead and created a new grid for testing purposes that is 1024 x 832. I was in a hurry, but I think that I got all of the squares right. I set it to 75% transparency. You can test it out and see what I mean. Hopefully you get the same results with your settings.
Â
Â
Â
UPDATE: I can accomplish what I want by using Mask. I just thought that Overlay would be easier since I just have to select my Grid View image from the drop down menu and click Save. Using a Mask might interfere with existing Masks?
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