Okay, I'm struggling to get warp points right. Basically, my world is going to be many different maps. Of course there will be a large and expansive overworld, but I need the player to be able to enter and leave buildings. At the moment, the character can go inside my house, but once in cannot leave. I tried setting up a corresponding warp point where the front door is meant to be, but it isn't working. I put the warp point down, input 'overworld 0,0' (that is what I named my starting map because I might as well name overworld maps according to where they are on the grid) into the map I want to warp to box, along with where I want the player to be when coming out of the house... and... nothing happens. All that does happen is that I recheck the warp coordinates for the original warp point I placed outside at the front door, and it is changed to the same coordinates as I placed the warp point on the indoor map! I don't understand what I am doing wrong, because going from outside to inside doesn't seem to be an issue (except the player spawning in a spot it isn't supposed to).
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I will need to nail this and get it right, because I am going to be using a lot of unconnected maps (for houses, caves, dungeons, castles, other dimensions, maybe even another planet...etc) I need these because things are going to be inside the houses that the player needs, mostly items and information from sprites.
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Has anyone else had similar difficulty with this? I'm just very confused. Is there a tutorial anywhere?
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Helen1701
Okay, I'm struggling to get warp points right. Basically, my world is going to be many different maps. Of course there will be a large and expansive overworld, but I need the player to be able to enter and leave buildings. At the moment, the character can go inside my house, but once in cannot leave. I tried setting up a corresponding warp point where the front door is meant to be, but it isn't working. I put the warp point down, input 'overworld 0,0' (that is what I named my starting map because I might as well name overworld maps according to where they are on the grid) into the map I want to warp to box, along with where I want the player to be when coming out of the house... and... nothing happens. All that does happen is that I recheck the warp coordinates for the original warp point I placed outside at the front door, and it is changed to the same coordinates as I placed the warp point on the indoor map! I don't understand what I am doing wrong, because going from outside to inside doesn't seem to be an issue (except the player spawning in a spot it isn't supposed to).
Â
I will need to nail this and get it right, because I am going to be using a lot of unconnected maps (for houses, caves, dungeons, castles, other dimensions, maybe even another planet...etc) I need these because things are going to be inside the houses that the player needs, mostly items and information from sprites.
Â
Has anyone else had similar difficulty with this? I'm just very confused. Is there a tutorial anywhere?
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