"PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor)) - (A_Attack / 4)) * CritMultiplier, ((BaseDamage + (ScalingStat * ScaleFactor)) - (A_Attack / 7)) * CritMultiplier) - (V_Defense/2)"
I went to run some tests on the game
The player starts with 1 in attack. I gave him a weapon:Â https://prnt.sc/1hbolu1
The enemy has 0 def
Question
Weylon Santana
I changed my game formula to:
"PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor)) - (A_Attack / 4)) * CritMultiplier, ((BaseDamage + (ScalingStat * ScaleFactor)) - (A_Attack / 7)) * CritMultiplier) - (V_Defense/2)"
I went to run some tests on the game
The player starts with 1 in attack. I gave him a weapon:Â https://prnt.sc/1hbolu1
The enemy has 0 def
Making the calculation the result should be 11-12 (https://prnt.sc/1hbpqsz, https://prnt.sc/1hbq0r5, https://prnt.sc/1hbrc8n)
But in the intersect the damage is 10 or 12 (https://prnt.sc/1hbs2mw, https://prnt.sc/1hbsjke)
Is there something I'm doing wrong or is it a bug?
All these tests were in version 0.7.0.125/126 clean
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