So a few months ago I began a project and in order to complete said project I needed to get specific tile sets. Now initially those tilesets due to their extremely large size prompted the Editor to inform me of support issues for lower end machines. Regardless of those problems I was still able to load them up into Intersect and work on it. Now every single time I open Intersect this happens.
2021-07-28 18:20:44.931 [Error]
 Message: Out of memory.
   Stack:   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
  at System.Drawing.Image.FromFile(String filename)
  at Intersect.Editor.Content.GameContentManager.LoadTilesets() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Content\ContentManager.cs:line 246
  at Intersect.Editor.Networking.PacketHandler.HandlePacket(GameDataPacket packet) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Networking\PacketHandler.cs:line 213
  at CallSite.Target(Closure , CallSite , Type , Object )
  at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid2[T0,T1](CallSite site, T0 arg0, T1 arg1)
  at CallSite.Target(Closure , CallSite , Type , Object )
  at Intersect.Editor.Networking.PacketHandler.HandlePacket(IConnection connection, IPacket packet) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Networking\PacketHandler.cs:line 35
  at Intersect.Network.AbstractNetwork.HandleInboundData(IBuffer buffer, IConnection connection) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect (Core)\Network\AbstractNetwork.cs:line 261
  at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable(INetworkLayerInterface sender) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect (Core)\Network\AbstractNetwork.cs:line 205
  at Intersect.Network.Lidgren.LidgrenInterface.<.ctor>b__9_0(Object peer) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Network\Lidgren\LidgrenInterface.cs:line 129
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  at System.Threading.ThreadPoolWorkQueue.Dispatch()
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
A bit of context. I moved onto a new PC and simply copy pasted everything over. Something weird happened to my PC and erased basically all .exe files that existed after restoring the PC back to its former glory. Ok so I redownloaded the client and simply copy pasted the server and client files over so I could resume work. Didn't work, I got this error. Ok so I tried copying the entire Intersect folder over to the new one and just copying over what was needed. That didn't work. Still got this error. Aaaalright so I decided to start over, arguably I didn't get that far. I just copied over my assets over to this new installation and still this error! OK FINE So I tried removing the excessively large tilesets which I would later trim down (have yet to do that) and still this error. Starting to think it has nothing to do with the tilesets at all and it's just not going to work regardless.
Question
Kuskus
So a few months ago I began a project and in order to complete said project I needed to get specific tile sets. Now initially those tilesets due to their extremely large size prompted the Editor to inform me of support issues for lower end machines. Regardless of those problems I was still able to load them up into Intersect and work on it. Now every single time I open Intersect this happens.
2021-07-28 18:20:44.931 [Error]
 Message: Out of memory.
   Stack:   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
  at System.Drawing.Image.FromFile(String filename)
  at Intersect.Editor.Content.GameContentManager.LoadTilesets() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Content\ContentManager.cs:line 246
  at Intersect.Editor.Networking.PacketHandler.HandlePacket(GameDataPacket packet) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Networking\PacketHandler.cs:line 213
  at CallSite.Target(Closure , CallSite , Type , Object )
  at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid2[T0,T1](CallSite site, T0 arg0, T1 arg1)
  at CallSite.Target(Closure , CallSite , Type , Object )
  at Intersect.Editor.Networking.PacketHandler.HandlePacket(IConnection connection, IPacket packet) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Networking\PacketHandler.cs:line 35
  at Intersect.Network.AbstractNetwork.HandleInboundData(IBuffer buffer, IConnection connection) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect (Core)\Network\AbstractNetwork.cs:line 261
  at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable(INetworkLayerInterface sender) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect (Core)\Network\AbstractNetwork.cs:line 205
  at Intersect.Network.Lidgren.LidgrenInterface.<.ctor>b__9_0(Object peer) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Network\Lidgren\LidgrenInterface.cs:line 129
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  at System.Threading.ThreadPoolWorkQueue.Dispatch()
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
A bit of context. I moved onto a new PC and simply copy pasted everything over. Something weird happened to my PC and erased basically all .exe files that existed after restoring the PC back to its former glory. Ok so I redownloaded the client and simply copy pasted the server and client files over so I could resume work. Didn't work, I got this error. Ok so I tried copying the entire Intersect folder over to the new one and just copying over what was needed. That didn't work. Still got this error. Aaaalright so I decided to start over, arguably I didn't get that far. I just copied over my assets over to this new installation and still this error! OK FINE So I tried removing the excessively large tilesets which I would later trim down (have yet to do that) and still this error. Starting to think it has nothing to do with the tilesets at all and it's just not going to work regardless.
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