I am not sure if this is suppose to be this way or is a bug:
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If a player dies from a Damage over Time (DOT) attack, they will respawn and still take damage from the spell until it finishes.
This has been in the engine for a long time, so not sure if I am missing something or if this is intended or a bug.
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I am not sure if this is suppose to be this way or is a bug:
Â
If a player dies from a Damage over Time (DOT) attack, they will respawn and still take damage from the spell until it finishes.
This has been in the engine for a long time, so not sure if I am missing something or if this is intended or a bug.
Is there a way to stop this as is?
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