nvh Posted July 16, 2021 Share Posted July 16, 2021 "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_MagicResist))"; I want to add armor penetration and dodge to this recipe!. I don't understand how crit works in this formula. Where is Critchance set??? Link to comment Share on other sites More sharing options...
2 Weylon Santana Posted July 16, 2021 Share Posted July 16, 2021 armor penetration and dodge is only possible if you change the source to do, in this file you can only use the basic statuses The critical is calculated when the player manages to hit a critical hit in the game. The formula will take into account the critical multiplier, which by default is 1.5. The multiplier can change for each item or spell when you are setting them Link to comment Share on other sites More sharing options...
1 Weylon Santana Posted July 17, 2021 Share Posted July 17, 2021 To handle formulas I believe in the formula file on the server. But I'm not a programmer I don't know anything about. I just showed you the solution to your problem, I don't know how to get there Link to comment Share on other sites More sharing options...
-1 nvh Posted July 16, 2021 Author Share Posted July 16, 2021 I can fix the source. Â but please show me where to fix Link to comment Share on other sites More sharing options...
-1 nvh Posted July 16, 2021 Author Share Posted July 16, 2021 25 minutes ago, Weylon Santana said: armor penetration and dodge is only possible if you change the source to do, in this file you can only use the basic statuses The critical is calculated when the player manages to hit a critical hit in the game. The formula will take into account the critical multiplier, which by default is 1.5. The multiplier can change for each item or spell when you are setting them I can fix the source. Â but please show me where to fix Link to comment Share on other sites More sharing options...
Question
nvh
"Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_MagicResist))";
I want to add armor penetration and dodge to this recipe!. I don't understand how crit works in this formula.
Where is Critchance set???
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