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How formulas work??


nvh

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"Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_MagicResist))";

I want to add armor penetration and dodge to this recipe!. I don't understand how crit works in this formula.

Where is Critchance set???

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armor penetration and dodge is only possible if you change the source to do, in this file you can only use the basic statuses

The critical is calculated when the player manages to hit a critical hit in the game. The formula will take into account the critical multiplier, which by default is 1.5. The multiplier can change for each item or spell when you are setting them

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25 minutes ago, Weylon Santana said:

armor penetration and dodge is only possible if you change the source to do, in this file you can only use the basic statuses

The critical is calculated when the player manages to hit a critical hit in the game. The formula will take into account the critical multiplier, which by default is 1.5. The multiplier can change for each item or spell when you are setting them

I can fix the source.  but please show me where to fix

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