jcsnider Posted July 12, 2016 Share Posted July 12, 2016 UI Upgrades, Combat Updates, and More! July 11th 2016  News/Updates The long awaited UI upgrades are complete! The default UI now looks a lot better, some windows have been redesigned, and now textures are loaded from external png images meaning that you all can re-skin the game easily whenever you'd like!  We've also improved targeting, fixed movement speed calculations, npc pathfinding, and a multitude of other bugs!  When alpha version 1.4 drops combat will officially be ready and open for testing!   Content/Show Off      Whats next? Introduction of blocking projectiles and basic attacks with shields facing in a target direction! (Still) Event system and class editor upgrades (better face options). Kicking, banning, and more! Action text during combat, max hp/mp calculations, and hp/mp regen.  As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress! lurv, Kibbelz and WereAlpaca 3 Link to comment Share on other sites More sharing options...
Giligis Posted July 12, 2016 Share Posted July 12, 2016 Love it!! I love the buttons on the conversation on the event too, looks awesome. Good work JC. Link to comment Share on other sites More sharing options...
PixelFox Posted July 12, 2016 Share Posted July 12, 2016 Impressive work, I'm so excited to see more things! Can't wait to play around with it when its available! Link to comment Share on other sites More sharing options...
Mcadams Posted July 12, 2016 Share Posted July 12, 2016 Looks awesome J! patiently waits for open source Link to comment Share on other sites More sharing options...
jcsnider Posted July 12, 2016 Author Share Posted July 12, 2016 PS: I finally added a remember me checkbox for the editor Kibbelz 1 Link to comment Share on other sites More sharing options...
lurv Posted July 12, 2016 Share Posted July 12, 2016 Awesome and I really like it that you made it so UI is loaded from pngs externally. Can finally get in on designing some UI for fun (although i'm gonna change how UI is positioned when source is released) Link to comment Share on other sites More sharing options...
Pixellife Posted July 12, 2016 Share Posted July 12, 2016 Can't use v1.4, Avast is detecting a malware and delete server.exe. Link to comment Share on other sites More sharing options...
jcsnider Posted July 13, 2016 Author Share Posted July 13, 2016 I recommend you add an exception for the server within Avast for our engine. We don't have the money to get our executables certified/licensed as good so some antiviruses are going to be upset :/ Link to comment Share on other sites More sharing options...
Rory Posted July 13, 2016 Share Posted July 13, 2016 Really happy to see your progress and the release of v1.4! Keep up the great work jc and team. Hope to use this engine for a project some day soon! Link to comment Share on other sites More sharing options...
lurv Posted July 14, 2016 Share Posted July 14, 2016 So if i would like to merge this with my current project, which files do I copy over? Link to comment Share on other sites More sharing options...
jcsnider Posted July 14, 2016 Author Share Posted July 14, 2016 Upgrade instructions to 1.4 are found at the bottom of this post. http://www.ascensiongamedev.com/community/topic/613-intersect-alpha-14-released/ Â Link to comment Share on other sites More sharing options...
lurv Posted July 14, 2016 Share Posted July 14, 2016 15 minutes ago, jcsnider said: Upgrade instructions to 1.4 are found at the bottom of this post. http://www.ascensiongamedev.com/community/topic/613-intersect-alpha-14-released/ Â Â Thanks mate, please disregard my bugreport until i try it with these instructions. Link to comment Share on other sites More sharing options...
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