IVeve Posted July 9, 2021 Share Posted July 9, 2021 Is there a way of adding a condition for crafting items, so that for ex. if a player doesn't have a sufficient skill, they don't see/are unable to craft a specific recipe? Link to comment Share on other sites More sharing options...
0 OniSensei Posted July 9, 2021 Share Posted July 9, 2021 37 minutes ago, IVeve said:  Well... that's not really what I was asking about. This sort of approach would require you to create 4096 crafting menus if you just have 12 items - not scalable at all. I'm asking about conditions for each item specifically, not the entire menu. Then you’ll need to edit the source. Link to comment Share on other sites More sharing options...
0 OniSensei Posted July 9, 2021 Share Posted July 9, 2021 7 minutes ago, IVeve said: Is there a way of adding a condition for crafting items, so that for ex. if a player doesn't have a sufficient skill, they don't see/are unable to craft a specific recipe? Yeah, set conditions within the event, you can do conditional statements, such as if playerVariableX >= Y then open crafting menu.  you’ll have to set up the crafting exp for a skill level yourself as this doesn’t come default in the game which is why I referenced a player variable. Link to comment Share on other sites More sharing options...
0 IVeve Posted July 9, 2021 Author Share Posted July 9, 2021 2 minutes ago, OniSensei said: Yeah, set conditions within the event, you can do conditional statements, such as if playerVariableX >= Y then open crafting menu.  you’ll have to set up the crafting exp for a skill level yourself as this doesn’t come default in the game which is why I referenced a player variable.  Well... that's not really what I was asking about. This sort of approach would require you to create 4096 crafting menus if you just have 12 items - not scalable at all. I'm asking about conditions for each item specifically, not the entire menu. Link to comment Share on other sites More sharing options...
0 IVeve Posted July 9, 2021 Author Share Posted July 9, 2021 Just now, OniSensei said: Then you’ll need to edit the source.  Yep, unfortunate - thanks for the help. Link to comment Share on other sites More sharing options...
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IVeve
Is there a way of adding a condition for crafting items, so that for ex. if a player doesn't have a sufficient skill, they don't see/are unable to craft a specific recipe?
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