nvh Posted June 24, 2021 Share Posted June 24, 2021 Single map or Gird Map is better?? one map per scene or to put multiple maps in one scene (no need to warp) tks Link to comment Share on other sites More sharing options...
0 Beast Boyz Posted June 24, 2021 Share Posted June 24, 2021 That is purely a game design choice and it's up to you. If you use a big grid, be sure to use fast travel choice and imagine how your world work before, otherwise it will look ugly. Â If you use smaller area, think about how player go from places to places, connected map ? Teleportation stone ? Portal ? Etc... nvh 1 Link to comment Share on other sites More sharing options...
0 nvh Posted June 24, 2021 Author Share Posted June 24, 2021 35 minutes ago, Beast Boyz said: That is purely a game design choice and it's up to you. If you use a big grid, be sure to use fast travel choice and imagine how your world work before, otherwise it will look ugly. Â If you use smaller area, think about how player go from places to places, connected map ? Teleportation stone ? Portal ? Etc... Does it cause game lag? Link to comment Share on other sites More sharing options...
0 Beast Boyz Posted June 24, 2021 Share Posted June 24, 2021 Start by the fact that in every game, the more people in a map, the more chance there is to cause a bug or lag, not to mention the attack/spell animations. Link to comment Share on other sites More sharing options...
0 Cheshire Posted June 24, 2021 Share Posted June 24, 2021 Map grids are processed as a grid to some extent. So in theory if you create situations that would border on processing delays you *could* run into delays with projectiles and NPC's updating when they move off of this map. Â However each map is processed on its own through a threaded queue so one map slowing down should not affect any others in any significant way. Link to comment Share on other sites More sharing options...
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nvh
Single map or Gird Map is better??
one map per scene or to put multiple maps in one scene (no need to warp)
tks
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